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using System;
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using Cpp2IlInjected;
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namespace ExitGames.Client.Photon
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{
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// Token: 0x0200002B RID: 43
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// (Invoke) Token: 0x060001A5 RID: 421
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[Token(Token = "0x200002B")]
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public delegate short SerializeStreamMethod(StreamBuffer outStream, object customObject);
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}
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