oh dear
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using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace Photon.Voice.Unity
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{
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// Token: 0x0200008E RID: 142
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[Token(Token = "0x200008E")]
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public class IOSAudioForceToSpeaker : MonoBehaviour
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{
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// Token: 0x060002E6 RID: 742 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x60002E6")]
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[Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")]
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private void PhotonVoiceCreated()
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{
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}
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// Token: 0x060002E7 RID: 743 RVA: 0x00002066 File Offset: 0x00000266
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[Token(Token = "0x60002E7")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public IOSAudioForceToSpeaker()
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{
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}
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}
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}
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