oh dear
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@@ -0,0 +1,21 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000005")]
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[AttributeUsage(AttributeTargets.Method)]
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public class CBEAKPMNJOL : PreserveAttribute
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{
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// Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000003")]
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[Address(RVA = "0x38AB1C0", Offset = "0x38A9FC0", VA = "0x1838AB1C0")]
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public CBEAKPMNJOL(LGFJHLDANJN ENKNDKHNOAJ = LGFJHLDANJN.Unity_AfterSceneLoad)
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{
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}
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// Token: 0x04000007 RID: 7
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000007")]
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public readonly LGFJHLDANJN FEIDGIMOJCK;
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}
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