oh dear
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@@ -0,0 +1,42 @@
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using System;
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using System.Collections;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace SA.Foundation.Async
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{
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// Token: 0x02000056 RID: 86
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[Token(Token = "0x2000043")]
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public static class SA_AsyncLoader
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{
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// Token: 0x06000267 RID: 615 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x6000229")]
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[Address(RVA = "0x16A8BE0", Offset = "0x16A79E0", VA = "0x1816A8BE0")]
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public static void LoadResource<T>(string path, Action<T> callback) where T : global::UnityEngine.Object
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{
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}
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// Token: 0x06000268 RID: 616 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600022A")]
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[Address(RVA = "0x1935B90", Offset = "0x1934990", VA = "0x181935B90")]
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private static IEnumerator ResourceLoadCoroutine<T>(string path, Action<T> callback) where T : global::UnityEngine.Object
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{
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return null;
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}
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// Token: 0x06000269 RID: 617 RVA: 0x00002053 File Offset: 0x00000253
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[Token(Token = "0x600022B")]
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[Address(RVA = "0x16A8BE0", Offset = "0x16A79E0", VA = "0x1816A8BE0")]
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public static void LoadTexture<T>(string path, Action<T> callback) where T : global::UnityEngine.Object
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{
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}
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// Token: 0x0600026A RID: 618 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600022C")]
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[Address(RVA = "0x1935B90", Offset = "0x1934990", VA = "0x181935B90")]
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private static IEnumerator ResourceLoadTextureCoroutine<T>(string path, Action<T> callback) where T : global::UnityEngine.Object
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{
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return null;
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}
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}
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}
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