oh dear
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@@ -0,0 +1,25 @@
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using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x0200029B RID: 667
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[Token(Token = "0x20000FA")]
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public struct D3D12TextureData_t
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{
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// Token: 0x040008BD RID: 2237
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000885")]
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public IntPtr m_pResource;
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// Token: 0x040008BE RID: 2238
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000886")]
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public IntPtr m_pCommandQueue;
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// Token: 0x040008BF RID: 2239
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000887")]
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public uint m_nNodeMask;
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}
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}
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