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using System;
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using Cpp2IlInjected;
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namespace System.ComponentModel
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{
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/// <summary>Defines the mechanism for querying the object for changes and resetting of the changed status.</summary>
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// Token: 0x02000131 RID: 305
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[Token(Token = "0x2000131")]
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public interface IChangeTracking
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{
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/// <summary>Gets the object's changed status.</summary>
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/// <returns>
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/// <see langword="true" /> if the object's content has changed since the last call to <see cref="M:System.ComponentModel.IChangeTracking.AcceptChanges" />; otherwise, <see langword="false" />.</returns>
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// Token: 0x1700016B RID: 363
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// (get) Token: 0x060007A6 RID: 1958
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[Token(Token = "0x1700016B")]
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bool IsChanged
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{
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[Token(Token = "0x60007A6")]
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[Address(Slot = "0")]
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get;
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}
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/// <summary>Resets the object's state to unchanged by accepting the modifications.</summary>
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// Token: 0x060007A7 RID: 1959
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[Token(Token = "0x60007A7")]
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[Address(Slot = "1")]
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void AcceptChanges();
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}
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}
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