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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200005B RID: 91
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[Token(Token = "0x200004C")]
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public enum DebugOverlay
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{
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// Token: 0x04000163 RID: 355
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[Token(Token = "0x400010E")]
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None,
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// Token: 0x04000164 RID: 356
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[Token(Token = "0x400010F")]
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Depth,
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// Token: 0x04000165 RID: 357
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[Token(Token = "0x4000110")]
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Normals,
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// Token: 0x04000166 RID: 358
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[Token(Token = "0x4000111")]
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MotionVectors,
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// Token: 0x04000167 RID: 359
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[Token(Token = "0x4000112")]
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NANTracker,
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// Token: 0x04000168 RID: 360
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[Token(Token = "0x4000113")]
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ColorBlindnessSimulation,
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// Token: 0x04000169 RID: 361
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[Token(Token = "0x4000114")]
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_,
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// Token: 0x0400016A RID: 362
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[Token(Token = "0x4000115")]
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AmbientOcclusion,
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// Token: 0x0400016B RID: 363
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[Token(Token = "0x4000116")]
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BloomBuffer,
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// Token: 0x0400016C RID: 364
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[Token(Token = "0x4000117")]
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BloomThreshold,
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// Token: 0x0400016D RID: 365
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[Token(Token = "0x4000118")]
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DepthOfField
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}
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}
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