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+48
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000048 RID: 72
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[Token(Token = "0x2000039")]
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[Serializable]
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public sealed class LightMeterMonitor : Monitor
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{
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// Token: 0x060000A3 RID: 163 RVA: 0x00002400 File Offset: 0x00000600
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[Token(Token = "0x60000A2")]
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[Address(RVA = "0x20730A0", Offset = "0x2071EA0", VA = "0x1820730A0", Slot = "4")]
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internal override bool ShaderResourcesAvailable(PostProcessRenderContext context)
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{
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return default(bool);
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}
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// Token: 0x060000A4 RID: 164 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000A3")]
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[Address(RVA = "0x2072AE0", Offset = "0x20718E0", VA = "0x182072AE0", Slot = "8")]
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internal override void Render(PostProcessRenderContext context)
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{
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}
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// Token: 0x060000A5 RID: 165 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000A4")]
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[Address(RVA = "0x2073150", Offset = "0x2071F50", VA = "0x182073150")]
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public LightMeterMonitor()
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{
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}
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// Token: 0x04000138 RID: 312
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40000E3")]
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public int width;
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// Token: 0x04000139 RID: 313
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40000E4")]
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public int height;
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// Token: 0x0400013A RID: 314
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x40000E5")]
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public bool showCurves;
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}
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}
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