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@@ -0,0 +1,23 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000003 RID: 3
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[Token(Token = "0x2000003")]
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class MaxAttribute : Attribute
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{
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// Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000002")]
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[Address(RVA = "0x20735C0", Offset = "0x20723C0", VA = "0x1820735C0")]
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public MaxAttribute(float max)
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{
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}
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// Token: 0x04000002 RID: 2
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000002")]
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public readonly float max;
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}
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}
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