oh dear
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000088 RID: 136
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[Token(Token = "0x2000065")]
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public static class TextureFormatUtilities
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{
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// Token: 0x0600024B RID: 587 RVA: 0x00002E98 File Offset: 0x00001098
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[Token(Token = "0x6000216")]
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[Address(RVA = "0x29FBDC0", Offset = "0x29FABC0", VA = "0x1829FBDC0")]
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private static bool IsObsolete(object value)
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{
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return default(bool);
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}
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// Token: 0x0600024C RID: 588 RVA: 0x00002EB0 File Offset: 0x000010B0
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[Token(Token = "0x6000217")]
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[Address(RVA = "0x29FBBF0", Offset = "0x29FA9F0", VA = "0x1829FBBF0")]
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public static RenderTextureFormat GetUncompressedRenderTextureFormat(Texture texture)
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{
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return RenderTextureFormat.ARGB32;
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}
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// Token: 0x0600024D RID: 589 RVA: 0x00002EC8 File Offset: 0x000010C8
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[Token(Token = "0x6000218")]
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[Address(RVA = "0x29FBF60", Offset = "0x29FAD60", VA = "0x1829FBF60")]
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internal static bool IsSupported(this RenderTextureFormat format)
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{
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return default(bool);
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}
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// Token: 0x0600024E RID: 590 RVA: 0x00002EE0 File Offset: 0x000010E0
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[Token(Token = "0x6000219")]
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[Address(RVA = "0x29FBED0", Offset = "0x29FACD0", VA = "0x1829FBED0")]
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internal static bool IsSupported(this TextureFormat format)
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{
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return default(bool);
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}
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// Token: 0x040002F4 RID: 756
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[Token(Token = "0x4000241")]
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private static Dictionary<int, RenderTextureFormat> s_FormatAliasMap;
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// Token: 0x040002F5 RID: 757
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[Token(Token = "0x4000242")]
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private static Dictionary<int, bool> s_SupportedRenderTextureFormats;
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// Token: 0x040002F6 RID: 758
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[Token(Token = "0x4000243")]
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private static Dictionary<int, bool> s_SupportedTextureFormats;
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}
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}
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