oh dear
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+18
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200001D RID: 29
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[Token(Token = "0x200001A")]
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[Serializable]
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public sealed class TonemapperParameter : ParameterOverride<Tonemapper>
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{
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// Token: 0x0600002C RID: 44 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600002C")]
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[Address(RVA = "0x29FE790", Offset = "0x29FD590", VA = "0x1829FE790")]
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public TonemapperParameter()
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{
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}
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}
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}
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