oh dear
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@@ -0,0 +1,26 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x02000045 RID: 69
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[Token(Token = "0x2000037")]
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[Preserve]
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internal sealed class VignetteRenderer : PostProcessEffectRenderer<Vignette>
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{
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// Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600009B")]
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[Address(RVA = "0x29FF900", Offset = "0x29FE700", VA = "0x1829FF900", Slot = "8")]
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public override void Render(PostProcessRenderContext context)
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{
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}
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// Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600009C")]
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[Address(RVA = "0x29FFD20", Offset = "0x29FEB20", VA = "0x1829FFD20")]
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public VignetteRenderer()
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{
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}
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}
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}
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