oh dear
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@@ -0,0 +1,20 @@
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using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000A4 RID: 164
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[Token(Token = "0x200006F")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class BoolParameter : VolumeParameter<bool>
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{
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// Token: 0x0600040D RID: 1037 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600033B")]
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[Address(RVA = "0x2242B30", Offset = "0x2241930", VA = "0x182242B30")]
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public BoolParameter(bool value, bool overrideState = false)
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{
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}
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}
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}
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