oh dear
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@@ -0,0 +1,32 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000068 RID: 104
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[Token(Token = "0x200003C")]
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internal class DebugUpdater : MonoBehaviour
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{
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// Token: 0x06000227 RID: 551 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600016E")]
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[Address(RVA = "0x2589610", Offset = "0x2588410", VA = "0x182589610")]
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[RuntimeInitializeOnLoadMethod]
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private static void RuntimeInit()
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{
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}
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// Token: 0x06000228 RID: 552 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600016F")]
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[Address(RVA = "0x2589720", Offset = "0x2588520", VA = "0x182589720")]
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private void Update()
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{
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}
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// Token: 0x06000229 RID: 553 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000170")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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public DebugUpdater()
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{
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}
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}
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}
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