oh dear
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@@ -0,0 +1,26 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000077 RID: 119
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[Token(Token = "0x200004B")]
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public enum DepthBits
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{
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// Token: 0x040001A8 RID: 424
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[Token(Token = "0x4000132")]
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None,
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// Token: 0x040001A9 RID: 425
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[Token(Token = "0x4000133")]
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Depth8 = 8,
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// Token: 0x040001AA RID: 426
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[Token(Token = "0x4000134")]
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Depth16 = 16,
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// Token: 0x040001AB RID: 427
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[Token(Token = "0x4000135")]
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Depth24 = 24,
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// Token: 0x040001AC RID: 428
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[Token(Token = "0x4000136")]
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Depth32 = 32
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}
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}
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