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@@ -0,0 +1,51 @@
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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.LookDev
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{
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// Token: 0x020000CC RID: 204
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[Token(Token = "0x2000095")]
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public interface IDataProvider
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{
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// Token: 0x0600047A RID: 1146
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[Token(Token = "0x60003A1")]
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[Address(Slot = "0")]
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void FirstInitScene(StageRuntimeInterface stage);
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// Token: 0x0600047B RID: 1147
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[Token(Token = "0x60003A2")]
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[Address(Slot = "1")]
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void UpdateSky(Camera camera, Sky sky, StageRuntimeInterface stage);
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// Token: 0x170000C9 RID: 201
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// (get) Token: 0x0600047C RID: 1148
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[Token(Token = "0x17000096")]
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IEnumerable<string> supportedDebugModes
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{
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[Token(Token = "0x60003A3")]
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[Address(Slot = "2")]
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get;
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}
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// Token: 0x0600047D RID: 1149
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[Token(Token = "0x60003A4")]
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[Address(Slot = "3")]
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void UpdateDebugMode(int debugIndex);
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// Token: 0x0600047E RID: 1150
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[Token(Token = "0x60003A5")]
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[Address(Slot = "4")]
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void GetShadowMask(ref RenderTexture output, StageRuntimeInterface stage);
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// Token: 0x0600047F RID: 1151
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[Token(Token = "0x60003A6")]
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[Address(Slot = "5")]
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void OnBeginRendering(StageRuntimeInterface stage);
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// Token: 0x06000480 RID: 1152
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[Token(Token = "0x60003A7")]
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[Address(Slot = "6")]
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void OnEndRendering(StageRuntimeInterface stage);
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}
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}
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