oh dear
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@@ -0,0 +1,20 @@
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using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000C0 RID: 192
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[Token(Token = "0x200008B")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class TextureParameter : VolumeParameter<Texture>
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{
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// Token: 0x0600044E RID: 1102 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600037C")]
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[Address(RVA = "0x2592B00", Offset = "0x2591900", VA = "0x182592B00")]
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public TextureParameter(Texture value, bool overrideState = false)
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{
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}
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}
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}
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