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@@ -0,0 +1,69 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace Utilities
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{
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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public static class MaterialQualityUtilities
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{
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// Token: 0x06000006 RID: 6 RVA: 0x00002054 File Offset: 0x00000254
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[Token(Token = "0x6000006")]
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[Address(RVA = "0x3862540", Offset = "0x3861340", VA = "0x183862540")]
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public static MaterialQuality GetHighestQuality(this MaterialQuality levels)
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{
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return (MaterialQuality)0;
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}
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// Token: 0x06000007 RID: 7 RVA: 0x0000206C File Offset: 0x0000026C
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[Token(Token = "0x6000007")]
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[Address(RVA = "0x3862340", Offset = "0x3861140", VA = "0x183862340")]
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public static MaterialQuality GetClosestQuality(this MaterialQuality availableLevels, MaterialQuality requestedLevel)
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{
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return (MaterialQuality)0;
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}
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// Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000008")]
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[Address(RVA = "0x38625E0", Offset = "0x38613E0", VA = "0x1838625E0")]
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public static void SetGlobalShaderKeywords(this MaterialQuality level)
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{
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}
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// Token: 0x06000009 RID: 9 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000009")]
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[Address(RVA = "0x3862730", Offset = "0x3861530", VA = "0x183862730")]
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public static void SetGlobalShaderKeywords(this MaterialQuality level, CommandBuffer cmd)
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{
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}
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// Token: 0x0600000A RID: 10 RVA: 0x00002084 File Offset: 0x00000284
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[Token(Token = "0x600000A")]
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[Address(RVA = "0x38628B0", Offset = "0x38616B0", VA = "0x1838628B0")]
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public static int ToFirstIndex(this MaterialQuality level)
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{
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return 0;
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}
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// Token: 0x0600000B RID: 11 RVA: 0x0000209C File Offset: 0x0000029C
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[Token(Token = "0x600000B")]
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[Address(RVA = "0xB4A530", Offset = "0xB49330", VA = "0x180B4A530")]
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public static MaterialQuality FromIndex(int index)
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{
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return (MaterialQuality)0;
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}
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// Token: 0x04000006 RID: 6
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[Token(Token = "0x4000006")]
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public static string[] KeywordNames;
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// Token: 0x04000007 RID: 7
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[Token(Token = "0x4000007")]
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public static string[] EnumNames;
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// Token: 0x04000008 RID: 8
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[Token(Token = "0x4000008")]
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public static ShaderKeyword[] Keywords;
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}
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}
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