oh dear
This commit is contained in:
@@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Rendering.Universal
|
||||
{
|
||||
// Token: 0x02000036 RID: 54
|
||||
[Token(Token = "0x2000030")]
|
||||
[VolumeComponentMenu("Post-processing/Bloom")]
|
||||
[Serializable]
|
||||
public sealed class Bloom : VolumeComponent, IPostProcessComponent
|
||||
{
|
||||
// Token: 0x060000BF RID: 191 RVA: 0x000027C0 File Offset: 0x000009C0
|
||||
[Token(Token = "0x60000B7")]
|
||||
[Address(RVA = "0x19C5AD0", Offset = "0x19C48D0", VA = "0x1819C5AD0", Slot = "8")]
|
||||
public bool IsActive()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000C0 RID: 192 RVA: 0x000027D8 File Offset: 0x000009D8
|
||||
[Token(Token = "0x60000B8")]
|
||||
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
|
||||
public bool IsTileCompatible()
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x060000C1 RID: 193 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60000B9")]
|
||||
[Address(RVA = "0x19C5B00", Offset = "0x19C4900", VA = "0x1819C5B00")]
|
||||
public Bloom()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x04000129 RID: 297
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x4000106")]
|
||||
[Tooltip("Filters out pixels under this level of brightness. Value is in gamma-space.")]
|
||||
public MinFloatParameter threshold;
|
||||
|
||||
// Token: 0x0400012A RID: 298
|
||||
[FieldOffset(Offset = "0x40")]
|
||||
[Token(Token = "0x4000107")]
|
||||
[Tooltip("Strength of the bloom filter.")]
|
||||
public MinFloatParameter intensity;
|
||||
|
||||
// Token: 0x0400012B RID: 299
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x4000108")]
|
||||
[Tooltip("Changes the extent of veiling effects.")]
|
||||
public ClampedFloatParameter scatter;
|
||||
|
||||
// Token: 0x0400012C RID: 300
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x4000109")]
|
||||
[Tooltip("Clamps pixels to control the bloom amount.")]
|
||||
public MinFloatParameter clamp;
|
||||
|
||||
// Token: 0x0400012D RID: 301
|
||||
[FieldOffset(Offset = "0x58")]
|
||||
[Token(Token = "0x400010A")]
|
||||
[Tooltip("Global tint of the bloom filter.")]
|
||||
public ColorParameter tint;
|
||||
|
||||
// Token: 0x0400012E RID: 302
|
||||
[FieldOffset(Offset = "0x60")]
|
||||
[Token(Token = "0x400010B")]
|
||||
[Tooltip("Use bicubic sampling instead of bilinear sampling for the upsampling passes. This is slightly more expensive but helps getting smoother visuals.")]
|
||||
public BoolParameter highQualityFiltering;
|
||||
|
||||
// Token: 0x0400012F RID: 303
|
||||
[FieldOffset(Offset = "0x68")]
|
||||
[Token(Token = "0x400010C")]
|
||||
[Tooltip("Dirtiness texture to add smudges or dust to the bloom effect.")]
|
||||
public TextureParameter dirtTexture;
|
||||
|
||||
// Token: 0x04000130 RID: 304
|
||||
[FieldOffset(Offset = "0x70")]
|
||||
[Token(Token = "0x400010D")]
|
||||
[Tooltip("Amount of dirtiness.")]
|
||||
public MinFloatParameter dirtIntensity;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user