This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
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using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200003D RID: 61
[Token(Token = "0x2000037")]
[VolumeComponentMenu("Post-processing/Depth Of Field")]
[Serializable]
public sealed class DepthOfField : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000D2 RID: 210 RVA: 0x000028F8 File Offset: 0x00000AF8
[Token(Token = "0x60000CA")]
[Address(RVA = "0x19CC580", Offset = "0x19CB380", VA = "0x1819CC580", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000D3 RID: 211 RVA: 0x00002910 File Offset: 0x00000B10
[Token(Token = "0x60000CB")]
[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000D4 RID: 212 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000CC")]
[Address(RVA = "0x19CC600", Offset = "0x19CB400", VA = "0x1819CC600")]
public DepthOfField()
{
}
// Token: 0x0400014E RID: 334
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x400012B")]
[Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")]
public DepthOfFieldModeParameter mode;
// Token: 0x0400014F RID: 335
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x400012C")]
[Tooltip("The distance at which the blurring will start.")]
public MinFloatParameter gaussianStart;
// Token: 0x04000150 RID: 336
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x400012D")]
[Tooltip("The distance at which the blurring will reach its maximum radius.")]
public MinFloatParameter gaussianEnd;
// Token: 0x04000151 RID: 337
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x400012E")]
[Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")]
public ClampedFloatParameter gaussianMaxRadius;
// Token: 0x04000152 RID: 338
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x400012F")]
[Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")]
public BoolParameter highQualitySampling;
// Token: 0x04000153 RID: 339
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000130")]
[Tooltip("The distance to the point of focus.")]
public MinFloatParameter focusDistance;
// Token: 0x04000154 RID: 340
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000131")]
[Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")]
public ClampedFloatParameter aperture;
// Token: 0x04000155 RID: 341
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x4000132")]
[Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")]
public ClampedFloatParameter focalLength;
// Token: 0x04000156 RID: 342
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x4000133")]
[Tooltip("The number of aperture blades.")]
public ClampedIntParameter bladeCount;
// Token: 0x04000157 RID: 343
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x4000134")]
[Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")]
public ClampedFloatParameter bladeCurvature;
// Token: 0x04000158 RID: 344
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x4000135")]
[Tooltip("The rotation of aperture blades in degrees.")]
public ClampedFloatParameter bladeRotation;
}
}