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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200002D RID: 45
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[Token(Token = "0x2000028")]
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[ReloadGroup]
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[ExcludeFromPreset]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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[Serializable]
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public class ForwardRendererData : ScriptableRendererData
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{
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// Token: 0x060000A7 RID: 167 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x60000A0")]
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[Address(RVA = "0x19CF820", Offset = "0x19CE620", VA = "0x1819CF820", Slot = "4")]
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protected override ScriptableRenderer Create()
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{
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return null;
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}
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// Token: 0x1700005D RID: 93
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// (get) Token: 0x060000A8 RID: 168 RVA: 0x00002700 File Offset: 0x00000900
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// (set) Token: 0x060000A9 RID: 169 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700005D")]
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public LayerMask opaqueLayerMask
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{
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[Token(Token = "0x60000A1")]
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[Address(RVA = "0x3F63F0", Offset = "0x3F51F0", VA = "0x1803F63F0")]
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get
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{
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return default(LayerMask);
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}
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[Token(Token = "0x60000A2")]
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[Address(RVA = "0x19CF940", Offset = "0x19CE740", VA = "0x1819CF940")]
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set
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{
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}
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}
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// Token: 0x1700005E RID: 94
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// (get) Token: 0x060000AA RID: 170 RVA: 0x00002718 File Offset: 0x00000918
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// (set) Token: 0x060000AB RID: 171 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700005E")]
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public LayerMask transparentLayerMask
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{
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[Token(Token = "0x60000A3")]
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[Address(RVA = "0x3F6410", Offset = "0x3F5210", VA = "0x1803F6410")]
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get
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{
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return default(LayerMask);
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}
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[Token(Token = "0x60000A4")]
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[Address(RVA = "0x19CF9A0", Offset = "0x19CE7A0", VA = "0x1819CF9A0")]
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set
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{
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}
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}
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// Token: 0x1700005F RID: 95
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// (get) Token: 0x060000AC RID: 172 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700005F")]
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public StencilStateData defaultStencilState
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{
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[Token(Token = "0x60000A5")]
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[Address(RVA = "0x3FA170", Offset = "0x3F8F70", VA = "0x1803FA170")]
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get
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{
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return null;
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}
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[Token(Token = "0x60000A6")]
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[Address(RVA = "0x19CF910", Offset = "0x19CE710", VA = "0x1819CF910")]
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set
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{
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}
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}
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// Token: 0x17000060 RID: 96
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// (get) Token: 0x060000AE RID: 174 RVA: 0x00002730 File Offset: 0x00000930
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// (set) Token: 0x060000AF RID: 175 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000060")]
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public bool shadowTransparentReceive
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{
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[Token(Token = "0x60000A7")]
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[Address(RVA = "0x7722A0", Offset = "0x7710A0", VA = "0x1807722A0")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x60000A8")]
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[Address(RVA = "0x19CF970", Offset = "0x19CE770", VA = "0x1819CF970")]
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set
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{
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}
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}
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// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000A9")]
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[Address(RVA = "0x19CF880", Offset = "0x19CE680", VA = "0x1819CF880", Slot = "6")]
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protected override void OnEnable()
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{
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}
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// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000AA")]
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[Address(RVA = "0x19CF890", Offset = "0x19CE690", VA = "0x1819CF890")]
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public ForwardRendererData()
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{
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}
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// Token: 0x040000F9 RID: 249
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x40000DD")]
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[Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)]
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public PostProcessData postProcessData;
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// Token: 0x040000FA RID: 250
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x40000DE")]
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public ForwardRendererData.ShaderResources shaders;
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// Token: 0x040000FB RID: 251
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40000DF")]
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[SerializeField]
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private LayerMask m_OpaqueLayerMask;
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// Token: 0x040000FC RID: 252
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40000E0")]
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[SerializeField]
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private LayerMask m_TransparentLayerMask;
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// Token: 0x040000FD RID: 253
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40000E1")]
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[SerializeField]
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private StencilStateData m_DefaultStencilState;
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// Token: 0x040000FE RID: 254
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x40000E2")]
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[SerializeField]
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private bool m_ShadowTransparentReceive;
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// Token: 0x0200002E RID: 46
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[Token(Token = "0x20000B5")]
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[ReloadGroup]
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[Serializable]
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public sealed class ShaderResources
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{
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// Token: 0x060000B2 RID: 178 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000434")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public ShaderResources()
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{
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}
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// Token: 0x040000FF RID: 255
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400046C")]
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[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
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public Shader blitPS;
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// Token: 0x04000100 RID: 256
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400046D")]
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[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
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public Shader copyDepthPS;
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// Token: 0x04000101 RID: 257
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400046E")]
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[Reload("Shaders/Utils/ScreenSpaceShadows.shader", ReloadAttribute.Package.Root)]
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public Shader screenSpaceShadowPS;
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// Token: 0x04000102 RID: 258
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400046F")]
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[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
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public Shader samplingPS;
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// Token: 0x04000103 RID: 259
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000470")]
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[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
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public Shader fallbackErrorPS;
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// Token: 0x04000104 RID: 260
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000471")]
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[Reload("Shaders/Utils/WorldSpaceFadeEffect.shader", ReloadAttribute.Package.Root)]
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public Shader mobileFadeEffectPS;
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// Token: 0x04000105 RID: 261
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000472")]
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[Reload("Shaders/Utils/OpaqueVignette.shader", ReloadAttribute.Package.Root)]
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public Shader mobileVignetteEffectPS;
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}
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}
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}
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