oh dear
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+20
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000059 RID: 89
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[Token(Token = "0x2000051")]
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public interface IPostProcessComponent
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{
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// Token: 0x0600011A RID: 282
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[Token(Token = "0x600010F")]
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[Address(Slot = "0")]
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bool IsActive();
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// Token: 0x0600011B RID: 283
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[Token(Token = "0x6000110")]
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[Address(Slot = "1")]
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bool IsTileCompatible();
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}
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}
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