This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,112 @@
using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000093 RID: 147
[Token(Token = "0x2000081")]
public class DepthOnlyPass : ScriptableRenderPass
{
// Token: 0x170000A9 RID: 169
// (get) Token: 0x06000279 RID: 633 RVA: 0x000035E8 File Offset: 0x000017E8
// (set) Token: 0x0600027A RID: 634 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A8")]
private RenderTargetHandle depthAttachmentHandle
{
[Token(Token = "0x6000262")]
[Address(RVA = "0x567210", Offset = "0x566010", VA = "0x180567210")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000263")]
[Address(RVA = "0x5674B0", Offset = "0x5662B0", VA = "0x1805674B0")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000AA RID: 170
// (get) Token: 0x0600027B RID: 635 RVA: 0x00003600 File Offset: 0x00001800
// (set) Token: 0x0600027C RID: 636 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000A9")]
internal RenderTextureDescriptor descriptor
{
[Token(Token = "0x6000264")]
[Address(RVA = "0x19CCEB0", Offset = "0x19CBCB0", VA = "0x1819CCEB0")]
[CompilerGenerated]
get
{
return default(RenderTextureDescriptor);
}
[Token(Token = "0x6000265")]
[Address(RVA = "0x19CCEE0", Offset = "0x19CBCE0", VA = "0x1819CCEE0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600027D RID: 637 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000266")]
[Address(RVA = "0x19CCD70", Offset = "0x19CBB70", VA = "0x1819CCD70")]
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
{
}
// Token: 0x0600027E RID: 638 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000267")]
[Address(RVA = "0x19CCD00", Offset = "0x19CBB00", VA = "0x1819CCD00")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
{
}
// Token: 0x0600027F RID: 639 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000268")]
[Address(RVA = "0x19CC8A0", Offset = "0x19CB6A0", VA = "0x1819CC8A0", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x06000280 RID: 640 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000269")]
[Address(RVA = "0x19CC990", Offset = "0x19CB790", VA = "0x1819CC990", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000281 RID: 641 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600026A")]
[Address(RVA = "0x19CCC00", Offset = "0x19CBA00", VA = "0x1819CCC00", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x04000371 RID: 881
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000302")]
private int kDepthBufferBits;
// Token: 0x04000374 RID: 884
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000305")]
private FilteringSettings m_FilteringSettings;
// Token: 0x04000375 RID: 885
[Token(Token = "0x4000306")]
private const string m_ProfilerTag = "Depth Prepass";
// Token: 0x04000376 RID: 886
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000307")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x04000377 RID: 887
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000308")]
private ShaderTagId m_ShaderTagId;
}
}