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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000095 RID: 149
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[Token(Token = "0x2000083")]
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public class FinalBlitPass : ScriptableRenderPass
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{
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// Token: 0x06000287 RID: 647 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000270")]
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[Address(RVA = "0x19CE2A0", Offset = "0x19CD0A0", VA = "0x1819CE2A0")]
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public FinalBlitPass(RenderPassEvent evt, Material blitMaterial)
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{
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}
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// Token: 0x06000288 RID: 648 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000271")]
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[Address(RVA = "0x19CE290", Offset = "0x19CD090", VA = "0x1819CE290")]
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public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle)
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{
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}
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// Token: 0x06000289 RID: 649 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000272")]
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[Address(RVA = "0x19CDB20", Offset = "0x19CC920", VA = "0x1819CDB20", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x04000381 RID: 897
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[Token(Token = "0x4000312")]
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private const string m_ProfilerTag = "Final Blit Pass";
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// Token: 0x04000382 RID: 898
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000313")]
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private RenderTargetHandle m_Source;
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// Token: 0x04000383 RID: 899
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000314")]
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private Material m_BlitMaterial;
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// Token: 0x04000384 RID: 900
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000315")]
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private TextureDimension m_TargetDimension;
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}
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}
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