oh dear
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+45
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000057 RID: 87
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[Token(Token = "0x200004F")]
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public abstract class PerCameraRenderEffect : MonoBehaviour
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{
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// Token: 0x17000064 RID: 100
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// (get) Token: 0x06000110 RID: 272
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[Token(Token = "0x17000064")]
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public abstract string BufferName
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{
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[Token(Token = "0x6000105")]
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[Address(Slot = "4")]
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get;
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}
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// Token: 0x06000111 RID: 273
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[Token(Token = "0x6000106")]
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[Address(Slot = "5")]
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public abstract void RenderPass(CommandBuffer cmd, ScriptableRenderContext context, ref RenderingData renderingData);
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// Token: 0x17000065 RID: 101
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// (get) Token: 0x06000112 RID: 274 RVA: 0x00002B68 File Offset: 0x00000D68
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[Token(Token = "0x17000065")]
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public virtual bool RequiresOpaqueTexture
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{
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[Token(Token = "0x6000107")]
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[Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930", Slot = "6")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000108")]
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[Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")]
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protected PerCameraRenderEffect()
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{
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}
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}
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}
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