oh dear
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+67
@@ -0,0 +1,67 @@
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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200005B RID: 91
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[Token(Token = "0x2000053")]
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internal class SceneViewDepthCopyPass : ScriptableRenderPass
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{
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// Token: 0x17000067 RID: 103
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// (get) Token: 0x0600011F RID: 287 RVA: 0x00002BB0 File Offset: 0x00000DB0
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// (set) Token: 0x06000120 RID: 288 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x17000067")]
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private RenderTargetHandle source
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{
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[Token(Token = "0x6000114")]
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[Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")]
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[CompilerGenerated]
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get
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{
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return default(RenderTargetHandle);
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}
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[Token(Token = "0x6000115")]
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[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
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[CompilerGenerated]
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set
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{
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}
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}
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// Token: 0x06000121 RID: 289 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000116")]
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[Address(RVA = "0x1F296B0", Offset = "0x1F284B0", VA = "0x181F296B0")]
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public SceneViewDepthCopyPass(RenderPassEvent evt, Material copyDepthMaterial)
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{
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}
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// Token: 0x06000122 RID: 290 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000117")]
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[Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")]
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public void Setup(RenderTargetHandle source)
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{
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}
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// Token: 0x06000123 RID: 291 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000118")]
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[Address(RVA = "0x1F291F0", Offset = "0x1F27FF0", VA = "0x181F291F0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040001BA RID: 442
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x4000192")]
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private Material m_CopyDepthMaterial;
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// Token: 0x040001BB RID: 443
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[Token(Token = "0x4000193")]
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private const string m_ProfilerTag = "Copy Depth for Scene View";
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// Token: 0x040001BC RID: 444
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[FieldOffset(Offset = "0x78")]
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[Token(Token = "0x4000194")]
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private int m_ScaleBiasId;
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}
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}
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