oh dear
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+40
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200006B RID: 107
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[Token(Token = "0x2000060")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public static class ShaderUtils
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{
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// Token: 0x060001AC RID: 428 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600019C")]
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[Address(RVA = "0x1F318F0", Offset = "0x1F306F0", VA = "0x181F318F0")]
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public static string GetShaderPath(ShaderPathID id)
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{
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return null;
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}
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// Token: 0x060001AD RID: 429 RVA: 0x00002FA0 File Offset: 0x000011A0
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[Token(Token = "0x600019D")]
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[Address(RVA = "0x1F31810", Offset = "0x1F30610", VA = "0x181F31810")]
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public static ShaderPathID GetEnumFromPath(string path)
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{
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return ShaderPathID.Lit;
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}
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// Token: 0x060001AE RID: 430 RVA: 0x00002FB8 File Offset: 0x000011B8
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[Token(Token = "0x600019E")]
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[Address(RVA = "0x1F31980", Offset = "0x1F30780", VA = "0x181F31980")]
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public static bool IsLWShader(Shader shader)
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{
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return default(bool);
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}
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// Token: 0x04000211 RID: 529
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[Token(Token = "0x40001DF")]
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private static readonly string[] s_ShaderPaths;
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}
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}
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