oh dear
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+49
@@ -0,0 +1,49 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200006D RID: 109
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[Token(Token = "0x2000061")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public struct ShadowSliceData
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{
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// Token: 0x060001B2 RID: 434 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001A0")]
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[Address(RVA = "0x1F31D40", Offset = "0x1F30B40", VA = "0x181F31D40")]
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public void Clear()
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{
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}
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// Token: 0x04000213 RID: 531
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40001E0")]
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public Matrix4x4 viewMatrix;
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// Token: 0x04000214 RID: 532
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x40001E1")]
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public Matrix4x4 projectionMatrix;
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// Token: 0x04000215 RID: 533
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40001E2")]
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public Matrix4x4 shadowTransform;
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// Token: 0x04000216 RID: 534
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40001E3")]
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public int offsetX;
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// Token: 0x04000217 RID: 535
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[FieldOffset(Offset = "0xC4")]
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[Token(Token = "0x40001E4")]
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public int offsetY;
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// Token: 0x04000218 RID: 536
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40001E5")]
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public int resolution;
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}
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}
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