This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200004D RID: 77
[Token(Token = "0x2000047")]
[VolumeComponentMenu("Post-processing/Tonemapping")]
[Serializable]
public sealed class Tonemapping : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000EE RID: 238 RVA: 0x00002A78 File Offset: 0x00000C78
[Token(Token = "0x60000E6")]
[Address(RVA = "0x1F33A00", Offset = "0x1F32800", VA = "0x181F33A00", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000EF RID: 239 RVA: 0x00002A90 File Offset: 0x00000C90
[Token(Token = "0x60000E7")]
[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000F0 RID: 240 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000E8")]
[Address(RVA = "0x1F33A30", Offset = "0x1F32830", VA = "0x181F33A30")]
public Tonemapping()
{
}
// Token: 0x0400018C RID: 396
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000169")]
[Tooltip("Select a tonemapping algorithm to use for the color grading process.")]
public TonemappingModeParameter mode;
}
}