oh dear
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200004D RID: 77
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[Token(Token = "0x2000047")]
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[VolumeComponentMenu("Post-processing/Tonemapping")]
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[Serializable]
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public sealed class Tonemapping : VolumeComponent, IPostProcessComponent
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{
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// Token: 0x060000EE RID: 238 RVA: 0x00002A78 File Offset: 0x00000C78
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[Token(Token = "0x60000E6")]
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[Address(RVA = "0x1F33A00", Offset = "0x1F32800", VA = "0x181F33A00", Slot = "8")]
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public bool IsActive()
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{
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return default(bool);
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}
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// Token: 0x060000EF RID: 239 RVA: 0x00002A90 File Offset: 0x00000C90
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[Token(Token = "0x60000E7")]
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[Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "9")]
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public bool IsTileCompatible()
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{
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return default(bool);
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}
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// Token: 0x060000F0 RID: 240 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000E8")]
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[Address(RVA = "0x1F33A30", Offset = "0x1F32830", VA = "0x181F33A30")]
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public Tonemapping()
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{
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}
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// Token: 0x0400018C RID: 396
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000169")]
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[Tooltip("Select a tonemapping algorithm to use for the color grading process.")]
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public TonemappingModeParameter mode;
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}
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}
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