This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,38 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x0200002A RID: 42
[Token(Token = "0x200002A")]
[RequiredByNativeCode]
[StaticAccessor("AnimationClipPlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationClipPlayable.bindings.h")]
[NativeHeader("Modules/Animation/Director/AnimationClipPlayable.h")]
public struct AnimationClipPlayable : IEquatable<AnimationClipPlayable>
{
// Token: 0x060001C9 RID: 457 RVA: 0x00002E98 File Offset: 0x00001098
[Token(Token = "0x60001C9")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001CA RID: 458 RVA: 0x00002EB0 File Offset: 0x000010B0
[Token(Token = "0x60001CA")]
[Address(RVA = "0x6E2600", Offset = "0x6E1400", VA = "0x1806E2600", Slot = "4")]
public bool Equals(AnimationClipPlayable other)
{
return default(bool);
}
// Token: 0x040000BC RID: 188
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000BC")]
private PlayableHandle m_Handle;
}
}
@@ -0,0 +1,22 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Animations
{
// Token: 0x0200002B RID: 43
[Token(Token = "0x200002B")]
[RequiredByNativeCode]
[MovedFrom("UnityEngine.Experimental.Animations")]
[NativeHeader("Modules/Animation/Director/AnimationHumanStream.h")]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationHumanStream.bindings.h")]
public struct AnimationHumanStream
{
// Token: 0x040000BD RID: 189
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000BD")]
private IntPtr stream;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x0200002C RID: 44
[Token(Token = "0x200002C")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationLayerMixerPlayable.bindings.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[StaticAccessor("AnimationLayerMixerPlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Modules/Animation/Director/AnimationLayerMixerPlayable.h")]
public struct AnimationLayerMixerPlayable : IEquatable<AnimationLayerMixerPlayable>
{
// Token: 0x060001CB RID: 459 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001CB")]
[Address(RVA = "0x6E32C0", Offset = "0x6E20C0", VA = "0x1806E32C0")]
internal AnimationLayerMixerPlayable(PlayableHandle handle)
{
}
// Token: 0x060001CC RID: 460 RVA: 0x00002EC8 File Offset: 0x000010C8
[Token(Token = "0x60001CC")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001CD RID: 461 RVA: 0x00002EE0 File Offset: 0x000010E0
[Token(Token = "0x60001CD")]
[Address(RVA = "0x6E3140", Offset = "0x6E1F40", VA = "0x1806E3140", Slot = "4")]
public bool Equals(AnimationLayerMixerPlayable other)
{
return default(bool);
}
// Token: 0x040000BE RID: 190
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000BE")]
private PlayableHandle m_Handle;
// Token: 0x040000BF RID: 191
[Token(Token = "0x40000BF")]
private static readonly AnimationLayerMixerPlayable m_NullPlayable;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x200002D")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[StaticAccessor("AnimationMixerPlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Modules/Animation/Director/AnimationMixerPlayable.h")]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationMixerPlayable.bindings.h")]
public struct AnimationMixerPlayable : IEquatable<AnimationMixerPlayable>
{
// Token: 0x060001CF RID: 463 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001CF")]
[Address(RVA = "0x6E34D0", Offset = "0x6E22D0", VA = "0x1806E34D0")]
internal AnimationMixerPlayable(PlayableHandle handle)
{
}
// Token: 0x060001D0 RID: 464 RVA: 0x00002EF8 File Offset: 0x000010F8
[Token(Token = "0x60001D0")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001D1 RID: 465 RVA: 0x00002F10 File Offset: 0x00001110
[Token(Token = "0x60001D1")]
[Address(RVA = "0x6E3350", Offset = "0x6E2150", VA = "0x1806E3350", Slot = "4")]
public bool Equals(AnimationMixerPlayable other)
{
return default(bool);
}
// Token: 0x040000C0 RID: 192
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000C0")]
private PlayableHandle m_Handle;
// Token: 0x040000C1 RID: 193
[Token(Token = "0x40000C1")]
private static readonly AnimationMixerPlayable m_NullPlayable;
}
}
@@ -0,0 +1,48 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x0200002E RID: 46
[Token(Token = "0x200002E")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationMotionXToDeltaPlayable.bindings.h")]
[StaticAccessor("AnimationMotionXToDeltaPlayableBindings", StaticAccessorType.DoubleColon)]
internal struct AnimationMotionXToDeltaPlayable : IEquatable<AnimationMotionXToDeltaPlayable>
{
// Token: 0x060001D3 RID: 467 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001D3")]
[Address(RVA = "0x6E36E0", Offset = "0x6E24E0", VA = "0x1806E36E0")]
private AnimationMotionXToDeltaPlayable(PlayableHandle handle)
{
}
// Token: 0x060001D4 RID: 468 RVA: 0x00002F28 File Offset: 0x00001128
[Token(Token = "0x60001D4")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001D5 RID: 469 RVA: 0x00002F40 File Offset: 0x00001140
[Token(Token = "0x60001D5")]
[Address(RVA = "0x6E3560", Offset = "0x6E2360", VA = "0x1806E3560", Slot = "4")]
public bool Equals(AnimationMotionXToDeltaPlayable other)
{
return default(bool);
}
// Token: 0x040000C2 RID: 194
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000C2")]
private PlayableHandle m_Handle;
// Token: 0x040000C3 RID: 195
[Token(Token = "0x40000C3")]
private static readonly AnimationMotionXToDeltaPlayable m_NullPlayable;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x0200002F RID: 47
[Token(Token = "0x200002F")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/Director/AnimationOffsetPlayable.h")]
[StaticAccessor("AnimationOffsetPlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationOffsetPlayable.bindings.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
internal struct AnimationOffsetPlayable : IEquatable<AnimationOffsetPlayable>
{
// Token: 0x060001D7 RID: 471 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001D7")]
[Address(RVA = "0x6E3910", Offset = "0x6E2710", VA = "0x1806E3910")]
internal AnimationOffsetPlayable(PlayableHandle handle)
{
}
// Token: 0x060001D8 RID: 472 RVA: 0x00002F58 File Offset: 0x00001158
[Token(Token = "0x60001D8")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001D9 RID: 473 RVA: 0x00002F70 File Offset: 0x00001170
[Token(Token = "0x60001D9")]
[Address(RVA = "0x6E3770", Offset = "0x6E2570", VA = "0x1806E3770", Slot = "4")]
public bool Equals(AnimationOffsetPlayable other)
{
return default(bool);
}
// Token: 0x040000C4 RID: 196
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000C4")]
private PlayableHandle m_Handle;
// Token: 0x040000C5 RID: 197
[Token(Token = "0x40000C5")]
private static readonly AnimationOffsetPlayable m_NullPlayable;
}
}
@@ -0,0 +1,25 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x02000030 RID: 48
[Token(Token = "0x2000030")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/Director/AnimationPlayableOutput.h")]
[StaticAccessor("AnimationPlayableOutputBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.h")]
[NativeHeader("Modules/Animation/Animator.h")]
public struct AnimationPlayableOutput
{
// Token: 0x040000C6 RID: 198
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000C6")]
private PlayableOutputHandle m_Handle;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x02000031 RID: 49
[Token(Token = "0x2000031")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.h")]
[NativeHeader("Modules/Animation/Director/AnimationPosePlayable.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[StaticAccessor("AnimationPosePlayableBindings", StaticAccessorType.DoubleColon)]
internal struct AnimationPosePlayable : IEquatable<AnimationPosePlayable>
{
// Token: 0x060001DB RID: 475 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001DB")]
[Address(RVA = "0x6E3B40", Offset = "0x6E2940", VA = "0x1806E3B40")]
internal AnimationPosePlayable(PlayableHandle handle)
{
}
// Token: 0x060001DC RID: 476 RVA: 0x00002F88 File Offset: 0x00001188
[Token(Token = "0x60001DC")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001DD RID: 477 RVA: 0x00002FA0 File Offset: 0x000011A0
[Token(Token = "0x60001DD")]
[Address(RVA = "0x6E39A0", Offset = "0x6E27A0", VA = "0x1806E39A0", Slot = "4")]
public bool Equals(AnimationPosePlayable other)
{
return default(bool);
}
// Token: 0x040000C7 RID: 199
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000C7")]
private PlayableHandle m_Handle;
// Token: 0x040000C8 RID: 200
[Token(Token = "0x40000C8")]
private static readonly AnimationPosePlayable m_NullPlayable;
}
}
@@ -0,0 +1,50 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x02000032 RID: 50
[Token(Token = "0x2000032")]
[RequiredByNativeCode]
[StaticAccessor("AnimationRemoveScalePlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationRemoveScalePlayable.bindings.h")]
[NativeHeader("Modules/Animation/Director/AnimationRemoveScalePlayable.h")]
internal struct AnimationRemoveScalePlayable : IEquatable<AnimationRemoveScalePlayable>
{
// Token: 0x060001DF RID: 479 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001DF")]
[Address(RVA = "0x6E3D70", Offset = "0x6E2B70", VA = "0x1806E3D70")]
internal AnimationRemoveScalePlayable(PlayableHandle handle)
{
}
// Token: 0x060001E0 RID: 480 RVA: 0x00002FB8 File Offset: 0x000011B8
[Token(Token = "0x60001E0")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001E1 RID: 481 RVA: 0x00002FD0 File Offset: 0x000011D0
[Token(Token = "0x60001E1")]
[Address(RVA = "0x6E3BD0", Offset = "0x6E29D0", VA = "0x1806E3BD0", Slot = "4")]
public bool Equals(AnimationRemoveScalePlayable other)
{
return default(bool);
}
// Token: 0x040000C9 RID: 201
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000C9")]
private PlayableHandle m_Handle;
// Token: 0x040000CA RID: 202
[Token(Token = "0x40000CA")]
private static readonly AnimationRemoveScalePlayable m_NullPlayable;
}
}
@@ -0,0 +1,52 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Animations
{
// Token: 0x02000033 RID: 51
[Token(Token = "0x2000033")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationScriptPlayable.bindings.h")]
[MovedFrom("UnityEngine.Experimental.Animations")]
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
[StaticAccessor("AnimationScriptPlayableBindings", StaticAccessorType.DoubleColon)]
public struct AnimationScriptPlayable : IEquatable<AnimationScriptPlayable>
{
// Token: 0x060001E3 RID: 483 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001E3")]
[Address(RVA = "0x6E3F80", Offset = "0x6E2D80", VA = "0x1806E3F80")]
internal AnimationScriptPlayable(PlayableHandle handle)
{
}
// Token: 0x060001E4 RID: 484 RVA: 0x00002FE8 File Offset: 0x000011E8
[Token(Token = "0x60001E4")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001E5 RID: 485 RVA: 0x00003000 File Offset: 0x00001200
[Token(Token = "0x60001E5")]
[Address(RVA = "0x6E3E00", Offset = "0x6E2C00", VA = "0x1806E3E00", Slot = "4")]
public bool Equals(AnimationScriptPlayable other)
{
return default(bool);
}
// Token: 0x040000CB RID: 203
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000CB")]
private PlayableHandle m_Handle;
// Token: 0x040000CC RID: 204
[Token(Token = "0x40000CC")]
private static readonly AnimationScriptPlayable m_NullPlayable;
}
}
@@ -0,0 +1,52 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Animations
{
// Token: 0x02000034 RID: 52
[Token(Token = "0x2000034")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/Director/AnimationStream.h")]
[MovedFrom("UnityEngine.Experimental.Animations")]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationStream.bindings.h")]
public struct AnimationStream
{
// Token: 0x040000CD RID: 205
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000CD")]
private uint m_AnimatorBindingsVersion;
// Token: 0x040000CE RID: 206
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40000CE")]
private IntPtr constant;
// Token: 0x040000CF RID: 207
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40000CF")]
private IntPtr input;
// Token: 0x040000D0 RID: 208
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40000D0")]
private IntPtr output;
// Token: 0x040000D1 RID: 209
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000D1")]
private IntPtr workspace;
// Token: 0x040000D2 RID: 210
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40000D2")]
private IntPtr inputStreamAccessor;
// Token: 0x040000D3 RID: 211
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40000D3")]
private IntPtr animationHandleBinder;
}
}
@@ -0,0 +1,59 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x02000035 RID: 53
[Token(Token = "0x2000035")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/ScriptBindings/Animator.bindings.h")]
[NativeHeader("Modules/Animation/AnimatorInfo.h")]
[StaticAccessor("AnimatorControllerPlayableBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Modules/Animation/RuntimeAnimatorController.h")]
[NativeHeader("Modules/Animation/Director/AnimatorControllerPlayable.h")]
[NativeHeader("Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.h")]
public struct AnimatorControllerPlayable : IEquatable<AnimatorControllerPlayable>
{
// Token: 0x060001E7 RID: 487 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001E7")]
[Address(RVA = "0x6E5730", Offset = "0x6E4530", VA = "0x1806E5730")]
internal AnimatorControllerPlayable(PlayableHandle handle)
{
}
// Token: 0x060001E8 RID: 488 RVA: 0x00003018 File Offset: 0x00001218
[Token(Token = "0x60001E8")]
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
public PlayableHandle GetHandle()
{
return default(PlayableHandle);
}
// Token: 0x060001E9 RID: 489 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001E9")]
[Address(RVA = "0x6E54D0", Offset = "0x6E42D0", VA = "0x1806E54D0")]
public void SetHandle(PlayableHandle handle)
{
}
// Token: 0x060001EA RID: 490 RVA: 0x00003030 File Offset: 0x00001230
[Token(Token = "0x60001EA")]
[Address(RVA = "0x6E5440", Offset = "0x6E4240", VA = "0x1806E5440", Slot = "4")]
public bool Equals(AnimatorControllerPlayable other)
{
return default(bool);
}
// Token: 0x040000D4 RID: 212
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000D4")]
private PlayableHandle m_Handle;
// Token: 0x040000D5 RID: 213
[Token(Token = "0x40000D5")]
private static readonly AnimatorControllerPlayable m_NullPlayable;
}
}
@@ -0,0 +1,20 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x02000029 RID: 41
[Token(Token = "0x2000029")]
[RequiredByNativeCode]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Field)]
public class NotKeyableAttribute : Attribute
{
// Token: 0x060001C8 RID: 456 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60001C8")]
[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
public NotKeyableAttribute()
{
}
}
}