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This commit is contained in:
@@ -0,0 +1,38 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Animations
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{
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// Token: 0x0200002A RID: 42
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[Token(Token = "0x200002A")]
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[RequiredByNativeCode]
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[StaticAccessor("AnimationClipPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationClipPlayable.bindings.h")]
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[NativeHeader("Modules/Animation/Director/AnimationClipPlayable.h")]
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public struct AnimationClipPlayable : IEquatable<AnimationClipPlayable>
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{
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// Token: 0x060001C9 RID: 457 RVA: 0x00002E98 File Offset: 0x00001098
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[Token(Token = "0x60001C9")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001CA RID: 458 RVA: 0x00002EB0 File Offset: 0x000010B0
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[Token(Token = "0x60001CA")]
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[Address(RVA = "0x6E2600", Offset = "0x6E1400", VA = "0x1806E2600", Slot = "4")]
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public bool Equals(AnimationClipPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000BC RID: 188
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000BC")]
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private PlayableHandle m_Handle;
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}
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}
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@@ -0,0 +1,22 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Animations
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{
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// Token: 0x0200002B RID: 43
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[Token(Token = "0x200002B")]
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[RequiredByNativeCode]
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[MovedFrom("UnityEngine.Experimental.Animations")]
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[NativeHeader("Modules/Animation/Director/AnimationHumanStream.h")]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationHumanStream.bindings.h")]
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public struct AnimationHumanStream
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{
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// Token: 0x040000BD RID: 189
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000BD")]
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private IntPtr stream;
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}
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}
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@@ -0,0 +1,50 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Animations
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{
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// Token: 0x0200002C RID: 44
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[Token(Token = "0x200002C")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationLayerMixerPlayable.bindings.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[StaticAccessor("AnimationLayerMixerPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/Animation/Director/AnimationLayerMixerPlayable.h")]
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public struct AnimationLayerMixerPlayable : IEquatable<AnimationLayerMixerPlayable>
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{
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// Token: 0x060001CB RID: 459 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001CB")]
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[Address(RVA = "0x6E32C0", Offset = "0x6E20C0", VA = "0x1806E32C0")]
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internal AnimationLayerMixerPlayable(PlayableHandle handle)
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{
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}
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// Token: 0x060001CC RID: 460 RVA: 0x00002EC8 File Offset: 0x000010C8
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[Token(Token = "0x60001CC")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001CD RID: 461 RVA: 0x00002EE0 File Offset: 0x000010E0
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[Token(Token = "0x60001CD")]
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[Address(RVA = "0x6E3140", Offset = "0x6E1F40", VA = "0x1806E3140", Slot = "4")]
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public bool Equals(AnimationLayerMixerPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000BE RID: 190
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000BE")]
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private PlayableHandle m_Handle;
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// Token: 0x040000BF RID: 191
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[Token(Token = "0x40000BF")]
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private static readonly AnimationLayerMixerPlayable m_NullPlayable;
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}
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}
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@@ -0,0 +1,50 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Animations
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{
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// Token: 0x0200002D RID: 45
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[Token(Token = "0x200002D")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[StaticAccessor("AnimationMixerPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/Animation/Director/AnimationMixerPlayable.h")]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationMixerPlayable.bindings.h")]
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public struct AnimationMixerPlayable : IEquatable<AnimationMixerPlayable>
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{
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// Token: 0x060001CF RID: 463 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001CF")]
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[Address(RVA = "0x6E34D0", Offset = "0x6E22D0", VA = "0x1806E34D0")]
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internal AnimationMixerPlayable(PlayableHandle handle)
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{
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}
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// Token: 0x060001D0 RID: 464 RVA: 0x00002EF8 File Offset: 0x000010F8
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[Token(Token = "0x60001D0")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001D1 RID: 465 RVA: 0x00002F10 File Offset: 0x00001110
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[Token(Token = "0x60001D1")]
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[Address(RVA = "0x6E3350", Offset = "0x6E2150", VA = "0x1806E3350", Slot = "4")]
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public bool Equals(AnimationMixerPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000C0 RID: 192
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000C0")]
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private PlayableHandle m_Handle;
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// Token: 0x040000C1 RID: 193
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[Token(Token = "0x40000C1")]
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private static readonly AnimationMixerPlayable m_NullPlayable;
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}
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}
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@@ -0,0 +1,48 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Animations
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{
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// Token: 0x0200002E RID: 46
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[Token(Token = "0x200002E")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationMotionXToDeltaPlayable.bindings.h")]
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[StaticAccessor("AnimationMotionXToDeltaPlayableBindings", StaticAccessorType.DoubleColon)]
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internal struct AnimationMotionXToDeltaPlayable : IEquatable<AnimationMotionXToDeltaPlayable>
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{
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// Token: 0x060001D3 RID: 467 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001D3")]
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[Address(RVA = "0x6E36E0", Offset = "0x6E24E0", VA = "0x1806E36E0")]
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private AnimationMotionXToDeltaPlayable(PlayableHandle handle)
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{
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}
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// Token: 0x060001D4 RID: 468 RVA: 0x00002F28 File Offset: 0x00001128
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[Token(Token = "0x60001D4")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001D5 RID: 469 RVA: 0x00002F40 File Offset: 0x00001140
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[Token(Token = "0x60001D5")]
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[Address(RVA = "0x6E3560", Offset = "0x6E2360", VA = "0x1806E3560", Slot = "4")]
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public bool Equals(AnimationMotionXToDeltaPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000C2 RID: 194
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000C2")]
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private PlayableHandle m_Handle;
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// Token: 0x040000C3 RID: 195
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[Token(Token = "0x40000C3")]
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private static readonly AnimationMotionXToDeltaPlayable m_NullPlayable;
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}
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}
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@@ -0,0 +1,50 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Animations
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{
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// Token: 0x0200002F RID: 47
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[Token(Token = "0x200002F")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/Director/AnimationOffsetPlayable.h")]
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[StaticAccessor("AnimationOffsetPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationOffsetPlayable.bindings.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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internal struct AnimationOffsetPlayable : IEquatable<AnimationOffsetPlayable>
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{
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// Token: 0x060001D7 RID: 471 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60001D7")]
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[Address(RVA = "0x6E3910", Offset = "0x6E2710", VA = "0x1806E3910")]
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internal AnimationOffsetPlayable(PlayableHandle handle)
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{
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}
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// Token: 0x060001D8 RID: 472 RVA: 0x00002F58 File Offset: 0x00001158
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[Token(Token = "0x60001D8")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060001D9 RID: 473 RVA: 0x00002F70 File Offset: 0x00001170
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[Token(Token = "0x60001D9")]
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[Address(RVA = "0x6E3770", Offset = "0x6E2570", VA = "0x1806E3770", Slot = "4")]
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public bool Equals(AnimationOffsetPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040000C4 RID: 196
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000C4")]
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private PlayableHandle m_Handle;
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// Token: 0x040000C5 RID: 197
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[Token(Token = "0x40000C5")]
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private static readonly AnimationOffsetPlayable m_NullPlayable;
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}
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}
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@@ -0,0 +1,25 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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|
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namespace UnityEngine.Animations
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{
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// Token: 0x02000030 RID: 48
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[Token(Token = "0x2000030")]
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||||
[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/Director/AnimationPlayableOutput.h")]
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||||
[StaticAccessor("AnimationPlayableOutputBindings", StaticAccessorType.DoubleColon)]
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||||
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
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||||
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.h")]
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[NativeHeader("Modules/Animation/Animator.h")]
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||||
public struct AnimationPlayableOutput
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{
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// Token: 0x040000C6 RID: 198
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[FieldOffset(Offset = "0x0")]
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||||
[Token(Token = "0x40000C6")]
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||||
private PlayableOutputHandle m_Handle;
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||||
}
|
||||
}
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@@ -0,0 +1,50 @@
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using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
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||||
using UnityEngine.Playables;
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||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Animations
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||||
{
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// Token: 0x02000031 RID: 49
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[Token(Token = "0x2000031")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.h")]
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[NativeHeader("Modules/Animation/Director/AnimationPosePlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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||||
[StaticAccessor("AnimationPosePlayableBindings", StaticAccessorType.DoubleColon)]
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internal struct AnimationPosePlayable : IEquatable<AnimationPosePlayable>
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{
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// Token: 0x060001DB RID: 475 RVA: 0x00002050 File Offset: 0x00000250
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||||
[Token(Token = "0x60001DB")]
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[Address(RVA = "0x6E3B40", Offset = "0x6E2940", VA = "0x1806E3B40")]
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||||
internal AnimationPosePlayable(PlayableHandle handle)
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||||
{
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||||
}
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|
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// Token: 0x060001DC RID: 476 RVA: 0x00002F88 File Offset: 0x00001188
|
||||
[Token(Token = "0x60001DC")]
|
||||
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
|
||||
public PlayableHandle GetHandle()
|
||||
{
|
||||
return default(PlayableHandle);
|
||||
}
|
||||
|
||||
// Token: 0x060001DD RID: 477 RVA: 0x00002FA0 File Offset: 0x000011A0
|
||||
[Token(Token = "0x60001DD")]
|
||||
[Address(RVA = "0x6E39A0", Offset = "0x6E27A0", VA = "0x1806E39A0", Slot = "4")]
|
||||
public bool Equals(AnimationPosePlayable other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040000C7 RID: 199
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40000C7")]
|
||||
private PlayableHandle m_Handle;
|
||||
|
||||
// Token: 0x040000C8 RID: 200
|
||||
[Token(Token = "0x40000C8")]
|
||||
private static readonly AnimationPosePlayable m_NullPlayable;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Animations
|
||||
{
|
||||
// Token: 0x02000032 RID: 50
|
||||
[Token(Token = "0x2000032")]
|
||||
[RequiredByNativeCode]
|
||||
[StaticAccessor("AnimationRemoveScalePlayableBindings", StaticAccessorType.DoubleColon)]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
|
||||
[NativeHeader("Modules/Animation/ScriptBindings/AnimationRemoveScalePlayable.bindings.h")]
|
||||
[NativeHeader("Modules/Animation/Director/AnimationRemoveScalePlayable.h")]
|
||||
internal struct AnimationRemoveScalePlayable : IEquatable<AnimationRemoveScalePlayable>
|
||||
{
|
||||
// Token: 0x060001DF RID: 479 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001DF")]
|
||||
[Address(RVA = "0x6E3D70", Offset = "0x6E2B70", VA = "0x1806E3D70")]
|
||||
internal AnimationRemoveScalePlayable(PlayableHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001E0 RID: 480 RVA: 0x00002FB8 File Offset: 0x000011B8
|
||||
[Token(Token = "0x60001E0")]
|
||||
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
|
||||
public PlayableHandle GetHandle()
|
||||
{
|
||||
return default(PlayableHandle);
|
||||
}
|
||||
|
||||
// Token: 0x060001E1 RID: 481 RVA: 0x00002FD0 File Offset: 0x000011D0
|
||||
[Token(Token = "0x60001E1")]
|
||||
[Address(RVA = "0x6E3BD0", Offset = "0x6E29D0", VA = "0x1806E3BD0", Slot = "4")]
|
||||
public bool Equals(AnimationRemoveScalePlayable other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040000C9 RID: 201
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40000C9")]
|
||||
private PlayableHandle m_Handle;
|
||||
|
||||
// Token: 0x040000CA RID: 202
|
||||
[Token(Token = "0x40000CA")]
|
||||
private static readonly AnimationRemoveScalePlayable m_NullPlayable;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Scripting;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Animations
|
||||
{
|
||||
// Token: 0x02000033 RID: 51
|
||||
[Token(Token = "0x2000033")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Modules/Animation/ScriptBindings/AnimationScriptPlayable.bindings.h")]
|
||||
[MovedFrom("UnityEngine.Experimental.Animations")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
|
||||
[NativeHeader("Runtime/Director/Core/HPlayable.h")]
|
||||
[StaticAccessor("AnimationScriptPlayableBindings", StaticAccessorType.DoubleColon)]
|
||||
public struct AnimationScriptPlayable : IEquatable<AnimationScriptPlayable>
|
||||
{
|
||||
// Token: 0x060001E3 RID: 483 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E3")]
|
||||
[Address(RVA = "0x6E3F80", Offset = "0x6E2D80", VA = "0x1806E3F80")]
|
||||
internal AnimationScriptPlayable(PlayableHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001E4 RID: 484 RVA: 0x00002FE8 File Offset: 0x000011E8
|
||||
[Token(Token = "0x60001E4")]
|
||||
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
|
||||
public PlayableHandle GetHandle()
|
||||
{
|
||||
return default(PlayableHandle);
|
||||
}
|
||||
|
||||
// Token: 0x060001E5 RID: 485 RVA: 0x00003000 File Offset: 0x00001200
|
||||
[Token(Token = "0x60001E5")]
|
||||
[Address(RVA = "0x6E3E00", Offset = "0x6E2C00", VA = "0x1806E3E00", Slot = "4")]
|
||||
public bool Equals(AnimationScriptPlayable other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040000CB RID: 203
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40000CB")]
|
||||
private PlayableHandle m_Handle;
|
||||
|
||||
// Token: 0x040000CC RID: 204
|
||||
[Token(Token = "0x40000CC")]
|
||||
private static readonly AnimationScriptPlayable m_NullPlayable;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Scripting;
|
||||
using UnityEngine.Scripting.APIUpdating;
|
||||
|
||||
namespace UnityEngine.Animations
|
||||
{
|
||||
// Token: 0x02000034 RID: 52
|
||||
[Token(Token = "0x2000034")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Modules/Animation/Director/AnimationStream.h")]
|
||||
[MovedFrom("UnityEngine.Experimental.Animations")]
|
||||
[NativeHeader("Modules/Animation/ScriptBindings/AnimationStream.bindings.h")]
|
||||
public struct AnimationStream
|
||||
{
|
||||
// Token: 0x040000CD RID: 205
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40000CD")]
|
||||
private uint m_AnimatorBindingsVersion;
|
||||
|
||||
// Token: 0x040000CE RID: 206
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x40000CE")]
|
||||
private IntPtr constant;
|
||||
|
||||
// Token: 0x040000CF RID: 207
|
||||
[FieldOffset(Offset = "0x10")]
|
||||
[Token(Token = "0x40000CF")]
|
||||
private IntPtr input;
|
||||
|
||||
// Token: 0x040000D0 RID: 208
|
||||
[FieldOffset(Offset = "0x18")]
|
||||
[Token(Token = "0x40000D0")]
|
||||
private IntPtr output;
|
||||
|
||||
// Token: 0x040000D1 RID: 209
|
||||
[FieldOffset(Offset = "0x20")]
|
||||
[Token(Token = "0x40000D1")]
|
||||
private IntPtr workspace;
|
||||
|
||||
// Token: 0x040000D2 RID: 210
|
||||
[FieldOffset(Offset = "0x28")]
|
||||
[Token(Token = "0x40000D2")]
|
||||
private IntPtr inputStreamAccessor;
|
||||
|
||||
// Token: 0x040000D3 RID: 211
|
||||
[FieldOffset(Offset = "0x30")]
|
||||
[Token(Token = "0x40000D3")]
|
||||
private IntPtr animationHandleBinder;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Bindings;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Animations
|
||||
{
|
||||
// Token: 0x02000035 RID: 53
|
||||
[Token(Token = "0x2000035")]
|
||||
[RequiredByNativeCode]
|
||||
[NativeHeader("Modules/Animation/ScriptBindings/Animator.bindings.h")]
|
||||
[NativeHeader("Modules/Animation/AnimatorInfo.h")]
|
||||
[StaticAccessor("AnimatorControllerPlayableBindings", StaticAccessorType.DoubleColon)]
|
||||
[NativeHeader("Modules/Animation/RuntimeAnimatorController.h")]
|
||||
[NativeHeader("Modules/Animation/Director/AnimatorControllerPlayable.h")]
|
||||
[NativeHeader("Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.h")]
|
||||
public struct AnimatorControllerPlayable : IEquatable<AnimatorControllerPlayable>
|
||||
{
|
||||
// Token: 0x060001E7 RID: 487 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E7")]
|
||||
[Address(RVA = "0x6E5730", Offset = "0x6E4530", VA = "0x1806E5730")]
|
||||
internal AnimatorControllerPlayable(PlayableHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001E8 RID: 488 RVA: 0x00003018 File Offset: 0x00001218
|
||||
[Token(Token = "0x60001E8")]
|
||||
[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
|
||||
public PlayableHandle GetHandle()
|
||||
{
|
||||
return default(PlayableHandle);
|
||||
}
|
||||
|
||||
// Token: 0x060001E9 RID: 489 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001E9")]
|
||||
[Address(RVA = "0x6E54D0", Offset = "0x6E42D0", VA = "0x1806E54D0")]
|
||||
public void SetHandle(PlayableHandle handle)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x060001EA RID: 490 RVA: 0x00003030 File Offset: 0x00001230
|
||||
[Token(Token = "0x60001EA")]
|
||||
[Address(RVA = "0x6E5440", Offset = "0x6E4240", VA = "0x1806E5440", Slot = "4")]
|
||||
public bool Equals(AnimatorControllerPlayable other)
|
||||
{
|
||||
return default(bool);
|
||||
}
|
||||
|
||||
// Token: 0x040000D4 RID: 212
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40000D4")]
|
||||
private PlayableHandle m_Handle;
|
||||
|
||||
// Token: 0x040000D5 RID: 213
|
||||
[Token(Token = "0x40000D5")]
|
||||
private static readonly AnimatorControllerPlayable m_NullPlayable;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Animations
|
||||
{
|
||||
// Token: 0x02000029 RID: 41
|
||||
[Token(Token = "0x2000029")]
|
||||
[RequiredByNativeCode]
|
||||
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Field)]
|
||||
public class NotKeyableAttribute : Attribute
|
||||
{
|
||||
// Token: 0x060001C8 RID: 456 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x60001C8")]
|
||||
[Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")]
|
||||
public NotKeyableAttribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user