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@@ -0,0 +1,32 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000019 RID: 25
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[Token(Token = "0x2000019")]
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[NativeType]
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[RequiredByNativeCode]
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[NativeType(CodegenOptions.Custom, "MonoHumanBone")]
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[NativeHeader("Modules/Animation/HumanDescription.h")]
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public struct HumanBone
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{
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// Token: 0x04000086 RID: 134
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000086")]
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private string m_BoneName;
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// Token: 0x04000087 RID: 135
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000087")]
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private string m_HumanName;
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// Token: 0x04000088 RID: 136
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000088")]
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[NativeName("m_Limit")]
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public HumanLimit limit;
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}
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}
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