oh dear
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@@ -0,0 +1,32 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200001B RID: 27
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[Token(Token = "0x200001B")]
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public struct HumanPose
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{
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// Token: 0x0600016F RID: 367 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600016F")]
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[Address(RVA = "0x6EBFB0", Offset = "0x6EADB0", VA = "0x1806EBFB0")]
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internal void Init()
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{
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}
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// Token: 0x04000097 RID: 151
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000097")]
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public Vector3 bodyPosition;
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// Token: 0x04000098 RID: 152
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000098")]
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public Quaternion bodyRotation;
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// Token: 0x04000099 RID: 153
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000099")]
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public float[] muscles;
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}
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}
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