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@@ -0,0 +1,26 @@
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using System;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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namespace UnityEngine
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{
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// Token: 0x0200006D RID: 109
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[Token(Token = "0x200006D")]
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[AttributeUsage(AttributeTargets.Method)]
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public class BeforeRenderOrderAttribute : Attribute
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{
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// Token: 0x1700009B RID: 155
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// (get) Token: 0x060002A2 RID: 674 RVA: 0x00003738 File Offset: 0x00001938
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[Token(Token = "0x1700009B")]
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public int order
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{
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[Token(Token = "0x60002A2")]
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[Address(RVA = "0x3FA560", Offset = "0x3F9360", VA = "0x1803FA560")]
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[CompilerGenerated]
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get
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{
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return 0;
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}
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}
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}
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}
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