oh dear
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@@ -0,0 +1,20 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Events
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{
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// Token: 0x02000180 RID: 384
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[Token(Token = "0x2000180")]
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public enum UnityEventCallState
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{
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// Token: 0x0400055A RID: 1370
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[Token(Token = "0x400055A")]
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Off,
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// Token: 0x0400055B RID: 1371
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[Token(Token = "0x400055B")]
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EditorAndRuntime,
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// Token: 0x0400055C RID: 1372
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[Token(Token = "0x400055C")]
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RuntimeOnly
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}
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}
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