oh dear
This commit is contained in:
+17
@@ -0,0 +1,17 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x0200029D RID: 669
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[Token(Token = "0x200029D")]
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public enum AngularFalloffType : byte
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{
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// Token: 0x04000892 RID: 2194
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[Token(Token = "0x4000892")]
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LUT,
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// Token: 0x04000893 RID: 2195
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[Token(Token = "0x4000893")]
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AnalyticAndInnerAngle
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}
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}
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+45
@@ -0,0 +1,45 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x0200029F RID: 671
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[Token(Token = "0x200029F")]
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public struct DirectionalLight
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{
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// Token: 0x04000898 RID: 2200
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000898")]
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public int instanceID;
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// Token: 0x04000899 RID: 2201
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000899")]
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public bool shadow;
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// Token: 0x0400089A RID: 2202
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x400089A")]
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public LightMode mode;
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// Token: 0x0400089B RID: 2203
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400089B")]
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public Vector3 direction;
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// Token: 0x0400089C RID: 2204
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400089C")]
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public LinearColor color;
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// Token: 0x0400089D RID: 2205
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400089D")]
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public LinearColor indirectColor;
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// Token: 0x0400089E RID: 2206
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400089E")]
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public float penumbraWidthRadian;
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}
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}
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@@ -0,0 +1,60 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x020002A3 RID: 675
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[Token(Token = "0x20002A3")]
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public struct DiscLight
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{
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// Token: 0x040008C0 RID: 2240
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008C0")]
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public int instanceID;
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// Token: 0x040008C1 RID: 2241
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40008C1")]
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public bool shadow;
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// Token: 0x040008C2 RID: 2242
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x40008C2")]
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public LightMode mode;
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// Token: 0x040008C3 RID: 2243
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40008C3")]
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public Vector3 position;
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// Token: 0x040008C4 RID: 2244
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40008C4")]
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public Quaternion orientation;
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// Token: 0x040008C5 RID: 2245
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40008C5")]
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public LinearColor color;
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// Token: 0x040008C6 RID: 2246
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40008C6")]
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public LinearColor indirectColor;
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// Token: 0x040008C7 RID: 2247
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40008C7")]
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public float range;
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// Token: 0x040008C8 RID: 2248
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40008C8")]
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public float radius;
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// Token: 0x040008C9 RID: 2249
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x40008C9")]
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public FalloffType falloff;
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}
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}
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@@ -0,0 +1,26 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x0200029C RID: 668
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[Token(Token = "0x200029C")]
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public enum FalloffType : byte
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{
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// Token: 0x0400088C RID: 2188
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[Token(Token = "0x400088C")]
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InverseSquared,
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// Token: 0x0400088D RID: 2189
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[Token(Token = "0x400088D")]
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InverseSquaredNoRangeAttenuation,
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// Token: 0x0400088E RID: 2190
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[Token(Token = "0x400088E")]
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Linear,
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// Token: 0x0400088F RID: 2191
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[Token(Token = "0x400088F")]
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Legacy,
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// Token: 0x04000890 RID: 2192
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[Token(Token = "0x4000890")]
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Undefined
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}
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}
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@@ -0,0 +1,124 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x020002A4 RID: 676
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[Token(Token = "0x20002A4")]
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[UsedByNativeCode]
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public struct LightDataGI
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{
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// Token: 0x06001083 RID: 4227 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001083")]
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[Address(RVA = "0x2E29940", Offset = "0x2E28740", VA = "0x182E29940")]
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public void Init(ref DirectionalLight light)
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{
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}
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// Token: 0x06001084 RID: 4228 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001084")]
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[Address(RVA = "0x2E29810", Offset = "0x2E28610", VA = "0x182E29810")]
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public void Init(ref PointLight light)
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{
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}
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// Token: 0x06001085 RID: 4229 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001085")]
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[Address(RVA = "0x2E29A60", Offset = "0x2E28860", VA = "0x182E29A60")]
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public void Init(ref SpotLight light)
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{
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}
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// Token: 0x06001086 RID: 4230 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001086")]
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[Address(RVA = "0x2E298D0", Offset = "0x2E286D0", VA = "0x182E298D0")]
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public void Init(ref RectangleLight light)
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{
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}
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// Token: 0x06001087 RID: 4231 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001087")]
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[Address(RVA = "0x2E297B0", Offset = "0x2E285B0", VA = "0x182E297B0")]
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public void Init(ref DiscLight light)
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{
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}
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// Token: 0x06001088 RID: 4232 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001088")]
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[Address(RVA = "0x2E297A0", Offset = "0x2E285A0", VA = "0x182E297A0")]
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public void InitNoBake(int lightInstanceID)
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{
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}
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// Token: 0x040008CA RID: 2250
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[FieldOffset(Offset = "0x0")]
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||||
[Token(Token = "0x40008CA")]
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public int instanceID;
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// Token: 0x040008CB RID: 2251
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40008CB")]
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public LinearColor color;
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// Token: 0x040008CC RID: 2252
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x40008CC")]
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public LinearColor indirectColor;
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// Token: 0x040008CD RID: 2253
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x40008CD")]
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public Quaternion orientation;
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// Token: 0x040008CE RID: 2254
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x40008CE")]
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public Vector3 position;
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// Token: 0x040008CF RID: 2255
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[FieldOffset(Offset = "0x40")]
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||||
[Token(Token = "0x40008CF")]
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public float range;
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// Token: 0x040008D0 RID: 2256
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x40008D0")]
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public float coneAngle;
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// Token: 0x040008D1 RID: 2257
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x40008D1")]
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public float innerConeAngle;
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// Token: 0x040008D2 RID: 2258
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[FieldOffset(Offset = "0x4C")]
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||||
[Token(Token = "0x40008D2")]
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||||
public float shape0;
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||||
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// Token: 0x040008D3 RID: 2259
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[FieldOffset(Offset = "0x50")]
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||||
[Token(Token = "0x40008D3")]
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||||
public float shape1;
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||||
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||||
// Token: 0x040008D4 RID: 2260
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||||
[FieldOffset(Offset = "0x54")]
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||||
[Token(Token = "0x40008D4")]
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||||
public LightType type;
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||||
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// Token: 0x040008D5 RID: 2261
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||||
[FieldOffset(Offset = "0x55")]
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||||
[Token(Token = "0x40008D5")]
|
||||
public LightMode mode;
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||||
// Token: 0x040008D6 RID: 2262
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||||
[FieldOffset(Offset = "0x56")]
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||||
[Token(Token = "0x40008D6")]
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||||
public byte shadow;
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||||
// Token: 0x040008D7 RID: 2263
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||||
[FieldOffset(Offset = "0x57")]
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[Token(Token = "0x40008D7")]
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||||
public FalloffType falloff;
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||||
}
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||||
}
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@@ -0,0 +1,23 @@
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using System;
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using Cpp2IlInjected;
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||||
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||||
namespace UnityEngine.Experimental.GlobalIllumination
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||||
{
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||||
// Token: 0x0200029B RID: 667
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||||
[Token(Token = "0x200029B")]
|
||||
public enum LightMode : byte
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||||
{
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||||
// Token: 0x04000887 RID: 2183
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||||
[Token(Token = "0x4000887")]
|
||||
Realtime,
|
||||
// Token: 0x04000888 RID: 2184
|
||||
[Token(Token = "0x4000888")]
|
||||
Mixed,
|
||||
// Token: 0x04000889 RID: 2185
|
||||
[Token(Token = "0x4000889")]
|
||||
Baked,
|
||||
// Token: 0x0400088A RID: 2186
|
||||
[Token(Token = "0x400088A")]
|
||||
Unknown
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x0200029A RID: 666
|
||||
[Token(Token = "0x200029A")]
|
||||
public enum LightType : byte
|
||||
{
|
||||
// Token: 0x0400087F RID: 2175
|
||||
[Token(Token = "0x400087F")]
|
||||
Directional,
|
||||
// Token: 0x04000880 RID: 2176
|
||||
[Token(Token = "0x4000880")]
|
||||
Point,
|
||||
// Token: 0x04000881 RID: 2177
|
||||
[Token(Token = "0x4000881")]
|
||||
Spot,
|
||||
// Token: 0x04000882 RID: 2178
|
||||
[Token(Token = "0x4000882")]
|
||||
Rectangle,
|
||||
// Token: 0x04000883 RID: 2179
|
||||
[Token(Token = "0x4000883")]
|
||||
Disc,
|
||||
// Token: 0x04000884 RID: 2180
|
||||
[Token(Token = "0x4000884")]
|
||||
SpotPyramidShape,
|
||||
// Token: 0x04000885 RID: 2181
|
||||
[Token(Token = "0x4000885")]
|
||||
SpotBoxShape
|
||||
}
|
||||
}
|
||||
+61
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A5 RID: 677
|
||||
[Token(Token = "0x20002A5")]
|
||||
public static class LightmapperUtils
|
||||
{
|
||||
// Token: 0x06001089 RID: 4233 RVA: 0x0000A830 File Offset: 0x00008A30
|
||||
[Token(Token = "0x6001089")]
|
||||
[Address(RVA = "0x2E29AE0", Offset = "0x2E288E0", VA = "0x182E29AE0")]
|
||||
public static LinearColor ExtractIndirect(Light l)
|
||||
{
|
||||
return default(LinearColor);
|
||||
}
|
||||
|
||||
// Token: 0x0600108A RID: 4234 RVA: 0x0000A848 File Offset: 0x00008A48
|
||||
[Token(Token = "0x600108A")]
|
||||
[Address(RVA = "0x2E29B70", Offset = "0x2E28970", VA = "0x182E29B70")]
|
||||
public static float ExtractInnerCone(Light l)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
// Token: 0x0600108B RID: 4235 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600108B")]
|
||||
[Address(RVA = "0x2E29C10", Offset = "0x2E28A10", VA = "0x182E29C10")]
|
||||
public static void Extract(Light l, ref DirectionalLight dir)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600108C RID: 4236 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600108C")]
|
||||
[Address(RVA = "0x2E29D60", Offset = "0x2E28B60", VA = "0x182E29D60")]
|
||||
public static void Extract(Light l, ref PointLight point)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600108D RID: 4237 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600108D")]
|
||||
[Address(RVA = "0x2E29EC0", Offset = "0x2E28CC0", VA = "0x182E29EC0")]
|
||||
public static void Extract(Light l, ref SpotLight spot)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600108E RID: 4238 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600108E")]
|
||||
[Address(RVA = "0x2E2A290", Offset = "0x2E29090", VA = "0x182E2A290")]
|
||||
public static void Extract(Light l, ref RectangleLight rect)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x0600108F RID: 4239 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x600108F")]
|
||||
[Address(RVA = "0x2E2A0F0", Offset = "0x2E28EF0", VA = "0x182E2A0F0")]
|
||||
public static void Extract(Light l, ref DiscLight disc)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
using Unity.Collections;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A6 RID: 678
|
||||
[Token(Token = "0x20002A6")]
|
||||
public static class Lightmapping
|
||||
{
|
||||
// Token: 0x06001090 RID: 4240 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001090")]
|
||||
[Address(RVA = "0x2E2A5C0", Offset = "0x2E293C0", VA = "0x182E2A5C0")]
|
||||
[RequiredByNativeCode]
|
||||
public static void SetDelegate(Lightmapping.RequestLightsDelegate del)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001091 RID: 4241 RVA: 0x00002052 File Offset: 0x00000252
|
||||
[Token(Token = "0x6001091")]
|
||||
[Address(RVA = "0x2E2A430", Offset = "0x2E29230", VA = "0x182E2A430")]
|
||||
[RequiredByNativeCode]
|
||||
public static Lightmapping.RequestLightsDelegate GetDelegate()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Token: 0x06001092 RID: 4242 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001092")]
|
||||
[Address(RVA = "0x2E2A560", Offset = "0x2E29360", VA = "0x182E2A560")]
|
||||
[RequiredByNativeCode]
|
||||
public static void ResetDelegate()
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x06001093 RID: 4243 RVA: 0x00002050 File Offset: 0x00000250
|
||||
[Token(Token = "0x6001093")]
|
||||
[Address(RVA = "0x2E2A490", Offset = "0x2E29290", VA = "0x182E2A490")]
|
||||
[RequiredByNativeCode]
|
||||
internal static void RequestLights(Light[] lights, IntPtr outLightsPtr, int outLightsCount)
|
||||
{
|
||||
}
|
||||
|
||||
// Token: 0x040008D8 RID: 2264
|
||||
[Token(Token = "0x40008D8")]
|
||||
[RequiredByNativeCode]
|
||||
private static readonly Lightmapping.RequestLightsDelegate s_DefaultDelegate;
|
||||
|
||||
// Token: 0x040008D9 RID: 2265
|
||||
[Token(Token = "0x40008D9")]
|
||||
[RequiredByNativeCode]
|
||||
private static Lightmapping.RequestLightsDelegate s_RequestLightsDelegate;
|
||||
|
||||
// Token: 0x020002A7 RID: 679
|
||||
// (Invoke) Token: 0x06001096 RID: 4246
|
||||
[Token(Token = "0x20002A7")]
|
||||
public delegate void RequestLightsDelegate(Light[] requests, NativeArray<LightDataGI> lightsOutput);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x0200029E RID: 670
|
||||
[Token(Token = "0x200029E")]
|
||||
public struct LinearColor
|
||||
{
|
||||
// Token: 0x06001081 RID: 4225 RVA: 0x0000A800 File Offset: 0x00008A00
|
||||
[Token(Token = "0x6001081")]
|
||||
[Address(RVA = "0x2E2A710", Offset = "0x2E29510", VA = "0x182E2A710")]
|
||||
public static LinearColor Convert(Color color, float intensity)
|
||||
{
|
||||
return default(LinearColor);
|
||||
}
|
||||
|
||||
// Token: 0x06001082 RID: 4226 RVA: 0x0000A818 File Offset: 0x00008A18
|
||||
[Token(Token = "0x6001082")]
|
||||
[Address(RVA = "0x2E21C00", Offset = "0x2E20A00", VA = "0x182E21C00")]
|
||||
public static LinearColor Black()
|
||||
{
|
||||
return default(LinearColor);
|
||||
}
|
||||
|
||||
// Token: 0x04000894 RID: 2196
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x4000894")]
|
||||
private float m_red;
|
||||
|
||||
// Token: 0x04000895 RID: 2197
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x4000895")]
|
||||
private float m_green;
|
||||
|
||||
// Token: 0x04000896 RID: 2198
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x4000896")]
|
||||
private float m_blue;
|
||||
|
||||
// Token: 0x04000897 RID: 2199
|
||||
[FieldOffset(Offset = "0xC")]
|
||||
[Token(Token = "0x4000897")]
|
||||
private float m_intensity;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A0 RID: 672
|
||||
[Token(Token = "0x20002A0")]
|
||||
public struct PointLight
|
||||
{
|
||||
// Token: 0x0400089F RID: 2207
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x400089F")]
|
||||
public int instanceID;
|
||||
|
||||
// Token: 0x040008A0 RID: 2208
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40008A0")]
|
||||
public bool shadow;
|
||||
|
||||
// Token: 0x040008A1 RID: 2209
|
||||
[FieldOffset(Offset = "0x5")]
|
||||
[Token(Token = "0x40008A1")]
|
||||
public LightMode mode;
|
||||
|
||||
// Token: 0x040008A2 RID: 2210
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x40008A2")]
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x040008A3 RID: 2211
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40008A3")]
|
||||
public LinearColor color;
|
||||
|
||||
// Token: 0x040008A4 RID: 2212
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40008A4")]
|
||||
public LinearColor indirectColor;
|
||||
|
||||
// Token: 0x040008A5 RID: 2213
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40008A5")]
|
||||
public float range;
|
||||
|
||||
// Token: 0x040008A6 RID: 2214
|
||||
[FieldOffset(Offset = "0x38")]
|
||||
[Token(Token = "0x40008A6")]
|
||||
public float sphereRadius;
|
||||
|
||||
// Token: 0x040008A7 RID: 2215
|
||||
[FieldOffset(Offset = "0x3C")]
|
||||
[Token(Token = "0x40008A7")]
|
||||
public FalloffType falloff;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A2 RID: 674
|
||||
[Token(Token = "0x20002A2")]
|
||||
public struct RectangleLight
|
||||
{
|
||||
// Token: 0x040008B5 RID: 2229
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40008B5")]
|
||||
public int instanceID;
|
||||
|
||||
// Token: 0x040008B6 RID: 2230
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40008B6")]
|
||||
public bool shadow;
|
||||
|
||||
// Token: 0x040008B7 RID: 2231
|
||||
[FieldOffset(Offset = "0x5")]
|
||||
[Token(Token = "0x40008B7")]
|
||||
public LightMode mode;
|
||||
|
||||
// Token: 0x040008B8 RID: 2232
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x40008B8")]
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x040008B9 RID: 2233
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40008B9")]
|
||||
public Quaternion orientation;
|
||||
|
||||
// Token: 0x040008BA RID: 2234
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40008BA")]
|
||||
public LinearColor color;
|
||||
|
||||
// Token: 0x040008BB RID: 2235
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40008BB")]
|
||||
public LinearColor indirectColor;
|
||||
|
||||
// Token: 0x040008BC RID: 2236
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40008BC")]
|
||||
public float range;
|
||||
|
||||
// Token: 0x040008BD RID: 2237
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40008BD")]
|
||||
public float width;
|
||||
|
||||
// Token: 0x040008BE RID: 2238
|
||||
[FieldOffset(Offset = "0x4C")]
|
||||
[Token(Token = "0x40008BE")]
|
||||
public float height;
|
||||
|
||||
// Token: 0x040008BF RID: 2239
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40008BF")]
|
||||
public FalloffType falloff;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using Cpp2IlInjected;
|
||||
|
||||
namespace UnityEngine.Experimental.GlobalIllumination
|
||||
{
|
||||
// Token: 0x020002A1 RID: 673
|
||||
[Token(Token = "0x20002A1")]
|
||||
public struct SpotLight
|
||||
{
|
||||
// Token: 0x040008A8 RID: 2216
|
||||
[FieldOffset(Offset = "0x0")]
|
||||
[Token(Token = "0x40008A8")]
|
||||
public int instanceID;
|
||||
|
||||
// Token: 0x040008A9 RID: 2217
|
||||
[FieldOffset(Offset = "0x4")]
|
||||
[Token(Token = "0x40008A9")]
|
||||
public bool shadow;
|
||||
|
||||
// Token: 0x040008AA RID: 2218
|
||||
[FieldOffset(Offset = "0x5")]
|
||||
[Token(Token = "0x40008AA")]
|
||||
public LightMode mode;
|
||||
|
||||
// Token: 0x040008AB RID: 2219
|
||||
[FieldOffset(Offset = "0x8")]
|
||||
[Token(Token = "0x40008AB")]
|
||||
public Vector3 position;
|
||||
|
||||
// Token: 0x040008AC RID: 2220
|
||||
[FieldOffset(Offset = "0x14")]
|
||||
[Token(Token = "0x40008AC")]
|
||||
public Quaternion orientation;
|
||||
|
||||
// Token: 0x040008AD RID: 2221
|
||||
[FieldOffset(Offset = "0x24")]
|
||||
[Token(Token = "0x40008AD")]
|
||||
public LinearColor color;
|
||||
|
||||
// Token: 0x040008AE RID: 2222
|
||||
[FieldOffset(Offset = "0x34")]
|
||||
[Token(Token = "0x40008AE")]
|
||||
public LinearColor indirectColor;
|
||||
|
||||
// Token: 0x040008AF RID: 2223
|
||||
[FieldOffset(Offset = "0x44")]
|
||||
[Token(Token = "0x40008AF")]
|
||||
public float range;
|
||||
|
||||
// Token: 0x040008B0 RID: 2224
|
||||
[FieldOffset(Offset = "0x48")]
|
||||
[Token(Token = "0x40008B0")]
|
||||
public float sphereRadius;
|
||||
|
||||
// Token: 0x040008B1 RID: 2225
|
||||
[FieldOffset(Offset = "0x4C")]
|
||||
[Token(Token = "0x40008B1")]
|
||||
public float coneAngle;
|
||||
|
||||
// Token: 0x040008B2 RID: 2226
|
||||
[FieldOffset(Offset = "0x50")]
|
||||
[Token(Token = "0x40008B2")]
|
||||
public float innerConeAngle;
|
||||
|
||||
// Token: 0x040008B3 RID: 2227
|
||||
[FieldOffset(Offset = "0x54")]
|
||||
[Token(Token = "0x40008B3")]
|
||||
public FalloffType falloff;
|
||||
|
||||
// Token: 0x040008B4 RID: 2228
|
||||
[FieldOffset(Offset = "0x55")]
|
||||
[Token(Token = "0x40008B4")]
|
||||
public AngularFalloffType angularFalloff;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user