oh dear
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Experimental.GlobalIllumination
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{
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// Token: 0x0200029F RID: 671
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[Token(Token = "0x200029F")]
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public struct DirectionalLight
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{
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// Token: 0x04000898 RID: 2200
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000898")]
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public int instanceID;
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// Token: 0x04000899 RID: 2201
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000899")]
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public bool shadow;
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// Token: 0x0400089A RID: 2202
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[FieldOffset(Offset = "0x5")]
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[Token(Token = "0x400089A")]
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public LightMode mode;
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// Token: 0x0400089B RID: 2203
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400089B")]
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public Vector3 direction;
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// Token: 0x0400089C RID: 2204
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x400089C")]
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public LinearColor color;
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// Token: 0x0400089D RID: 2205
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400089D")]
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public LinearColor indirectColor;
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// Token: 0x0400089E RID: 2206
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400089E")]
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public float penumbraWidthRadian;
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}
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}
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