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@@ -0,0 +1,39 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Playables
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{
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// Token: 0x020002A9 RID: 681
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[Token(Token = "0x20002A9")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Export/Director/CameraPlayable.bindings.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[NativeHeader("Runtime/Camera//Director/CameraPlayable.h")]
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[StaticAccessor("CameraPlayableBindings", StaticAccessorType.DoubleColon)]
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public struct CameraPlayable : IEquatable<CameraPlayable>
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{
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// Token: 0x0600109C RID: 4252 RVA: 0x0000A860 File Offset: 0x00008A60
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[Token(Token = "0x600109C")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x0600109D RID: 4253 RVA: 0x0000A878 File Offset: 0x00008A78
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[Token(Token = "0x600109D")]
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[Address(RVA = "0x2B80780", Offset = "0x2B7F580", VA = "0x182B80780", Slot = "4")]
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public bool Equals(CameraPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040008DB RID: 2267
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008DB")]
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private PlayableHandle m_Handle;
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}
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}
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@@ -0,0 +1,39 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Playables
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{
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// Token: 0x020002AA RID: 682
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[Token(Token = "0x20002AA")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Shaders/Director/MaterialEffectPlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[NativeHeader("Runtime/Export/Director/MaterialEffectPlayable.bindings.h")]
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[StaticAccessor("MaterialEffectPlayableBindings", StaticAccessorType.DoubleColon)]
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public struct MaterialEffectPlayable : IEquatable<MaterialEffectPlayable>
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{
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// Token: 0x0600109E RID: 4254 RVA: 0x0000A890 File Offset: 0x00008A90
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[Token(Token = "0x600109E")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x0600109F RID: 4255 RVA: 0x0000A8A8 File Offset: 0x00008AA8
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[Token(Token = "0x600109F")]
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[Address(RVA = "0x2B8A0F0", Offset = "0x2B88EF0", VA = "0x182B8A0F0", Slot = "4")]
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public bool Equals(MaterialEffectPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040008DC RID: 2268
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008DC")]
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private PlayableHandle m_Handle;
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}
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}
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@@ -0,0 +1,39 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Playables
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{
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// Token: 0x020002AB RID: 683
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[Token(Token = "0x20002AB")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[NativeHeader("Runtime/Graphics/Director/TextureMixerPlayable.h")]
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[StaticAccessor("TextureMixerPlayableBindings", StaticAccessorType.DoubleColon)]
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[NativeHeader("Runtime/Export/Director/TextureMixerPlayable.bindings.h")]
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public struct TextureMixerPlayable : IEquatable<TextureMixerPlayable>
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{
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// Token: 0x060010A0 RID: 4256 RVA: 0x0000A8C0 File Offset: 0x00008AC0
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[Token(Token = "0x60010A0")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x060010A1 RID: 4257 RVA: 0x0000A8D8 File Offset: 0x00008AD8
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[Token(Token = "0x60010A1")]
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[Address(RVA = "0x2B9BCF0", Offset = "0x2B9AAF0", VA = "0x182B9BCF0", Slot = "4")]
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public bool Equals(TextureMixerPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040008DD RID: 2269
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008DD")]
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private PlayableHandle m_Handle;
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}
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}
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@@ -0,0 +1,23 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Playables
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{
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// Token: 0x020002AC RID: 684
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[Token(Token = "0x20002AC")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Graphics/RenderTexture.h")]
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[NativeHeader("Runtime/Graphics/Director/TexturePlayableOutput.h")]
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[NativeHeader("Runtime/Export/Director/TexturePlayableOutput.bindings.h")]
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[StaticAccessor("TexturePlayableOutputBindings", StaticAccessorType.DoubleColon)]
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public struct TexturePlayableOutput
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{
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// Token: 0x040008DE RID: 2270
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008DE")]
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private PlayableOutputHandle m_Handle;
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}
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}
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