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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Experimental.Playables
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{
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// Token: 0x020002AA RID: 682
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[Token(Token = "0x20002AA")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Shaders/Director/MaterialEffectPlayable.h")]
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[NativeHeader("Runtime/Director/Core/HPlayable.h")]
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[NativeHeader("Runtime/Export/Director/MaterialEffectPlayable.bindings.h")]
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[StaticAccessor("MaterialEffectPlayableBindings", StaticAccessorType.DoubleColon)]
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public struct MaterialEffectPlayable : IEquatable<MaterialEffectPlayable>
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{
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// Token: 0x0600109E RID: 4254 RVA: 0x0000A890 File Offset: 0x00008A90
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[Token(Token = "0x600109E")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x0600109F RID: 4255 RVA: 0x0000A8A8 File Offset: 0x00008AA8
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[Token(Token = "0x600109F")]
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[Address(RVA = "0x2B8A0F0", Offset = "0x2B88EF0", VA = "0x182B8A0F0", Slot = "4")]
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public bool Equals(MaterialEffectPlayable other)
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{
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return default(bool);
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}
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// Token: 0x040008DC RID: 2268
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40008DC")]
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private PlayableHandle m_Handle;
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}
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}
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