This commit is contained in:
niko
2026-04-10 22:50:51 +02:00
parent 6d1607d5a2
commit f18d448581
17033 changed files with 2863270 additions and 0 deletions
@@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.LowLevel
{
// Token: 0x0200019D RID: 413
[Token(Token = "0x200019D")]
[MovedFrom("UnityEngine.Experimental.LowLevel")]
public class PlayerLoop
{
// Token: 0x06000E27 RID: 3623 RVA: 0x000093F0 File Offset: 0x000075F0
[Token(Token = "0x6000E27")]
[Address(RVA = "0x2B9B450", Offset = "0x2B9A250", VA = "0x182B9B450")]
public static PlayerLoopSystem GetDefaultPlayerLoop()
{
return default(PlayerLoopSystem);
}
// Token: 0x06000E28 RID: 3624 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E28")]
[Address(RVA = "0x2B9B940", Offset = "0x2B9A740", VA = "0x182B9B940")]
public static void SetPlayerLoop(PlayerLoopSystem loop)
{
}
// Token: 0x06000E29 RID: 3625 RVA: 0x00009408 File Offset: 0x00007608
[Token(Token = "0x6000E29")]
[Address(RVA = "0x2B9B6B0", Offset = "0x2B9A4B0", VA = "0x182B9B6B0")]
private static int PlayerLoopSystemToInternal(PlayerLoopSystem sys, ref List<PlayerLoopSystemInternal> internalSys)
{
return 0;
}
// Token: 0x06000E2A RID: 3626 RVA: 0x00009420 File Offset: 0x00007620
[Token(Token = "0x6000E2A")]
[Address(RVA = "0x2B9B4C0", Offset = "0x2B9A2C0", VA = "0x182B9B4C0")]
private static PlayerLoopSystem InternalToPlayerLoopSystem(PlayerLoopSystemInternal[] internalSys, ref int offset)
{
return default(PlayerLoopSystem);
}
// Token: 0x06000E2B RID: 3627 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x6000E2B")]
[Address(RVA = "0x2B9B420", Offset = "0x2B9A220", VA = "0x182B9B420")]
[NativeMethod]
private static PlayerLoopSystemInternal[] GetDefaultPlayerLoopInternal()
{
return null;
}
// Token: 0x06000E2C RID: 3628 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000E2C")]
[Address(RVA = "0x2B9B900", Offset = "0x2B9A700", VA = "0x182B9B900")]
[NativeMethod]
private static void SetPlayerLoopInternal(PlayerLoopSystemInternal[] loop)
{
}
}
}
@@ -0,0 +1,42 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.LowLevel
{
// Token: 0x0200019B RID: 411
[Token(Token = "0x200019B")]
[MovedFrom("UnityEngine.Experimental.LowLevel")]
public struct PlayerLoopSystem
{
// Token: 0x0400058E RID: 1422
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400058E")]
public Type type;
// Token: 0x0400058F RID: 1423
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400058F")]
public PlayerLoopSystem[] subSystemList;
// Token: 0x04000590 RID: 1424
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000590")]
public PlayerLoopSystem.UpdateFunction updateDelegate;
// Token: 0x04000591 RID: 1425
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000591")]
public IntPtr updateFunction;
// Token: 0x04000592 RID: 1426
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000592")]
public IntPtr loopConditionFunction;
// Token: 0x0200019C RID: 412
// (Invoke) Token: 0x06000E24 RID: 3620
[Token(Token = "0x200019C")]
public delegate void UpdateFunction();
}
}
@@ -0,0 +1,41 @@
using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.LowLevel
{
// Token: 0x0200019A RID: 410
[Token(Token = "0x200019A")]
[NativeType]
[RequiredByNativeCode]
[MovedFrom("UnityEngine.Experimental.LowLevel")]
internal struct PlayerLoopSystemInternal
{
// Token: 0x04000589 RID: 1417
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000589")]
public Type type;
// Token: 0x0400058A RID: 1418
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400058A")]
public PlayerLoopSystem.UpdateFunction updateDelegate;
// Token: 0x0400058B RID: 1419
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400058B")]
public IntPtr updateFunction;
// Token: 0x0400058C RID: 1420
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400058C")]
public IntPtr loopConditionFunction;
// Token: 0x0400058D RID: 1421
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400058D")]
public int numSubSystems;
}
}