oh dear
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@@ -0,0 +1,59 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028E RID: 654
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[Token(Token = "0x200028E")]
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[RequiredByNativeCode]
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public struct Playable : IEquatable<Playable>
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{
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// Token: 0x1700032A RID: 810
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// (get) Token: 0x06001050 RID: 4176 RVA: 0x0000A608 File Offset: 0x00008808
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[Token(Token = "0x1700032A")]
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public static Playable Null
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{
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[Token(Token = "0x6001050")]
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[Address(RVA = "0x27E0A60", Offset = "0x27DF860", VA = "0x1827E0A60")]
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get
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{
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return default(Playable);
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}
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}
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// Token: 0x06001051 RID: 4177 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001051")]
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[Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")]
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[VisibleToOtherModules]
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internal Playable(PlayableHandle handle)
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{
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}
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// Token: 0x06001052 RID: 4178 RVA: 0x0000A620 File Offset: 0x00008820
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[Token(Token = "0x6001052")]
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[Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")]
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public PlayableHandle GetHandle()
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{
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return default(PlayableHandle);
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}
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// Token: 0x06001053 RID: 4179 RVA: 0x0000A638 File Offset: 0x00008838
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[Token(Token = "0x6001053")]
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[Address(RVA = "0x27E08D0", Offset = "0x27DF6D0", VA = "0x1827E08D0", Slot = "4")]
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public bool Equals(Playable other)
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{
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return default(bool);
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}
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// Token: 0x0400085C RID: 2140
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400085C")]
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private PlayableHandle m_Handle;
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// Token: 0x0400085D RID: 2141
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[Token(Token = "0x400085D")]
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private static readonly Playable m_NullPlayable;
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}
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}
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