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using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Scripting;
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namespace UnityEngine.Playables
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{
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// Token: 0x0200028F RID: 655
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[Token(Token = "0x200028F")]
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[RequiredByNativeCode]
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[AssetFileNameExtension("playable", new string[] { })]
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[Serializable]
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public abstract class PlayableAsset : ScriptableObject
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{
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// Token: 0x06001055 RID: 4181
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[Token(Token = "0x6001055")]
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[Address(Slot = "4")]
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public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner);
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// Token: 0x1700032B RID: 811
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// (get) Token: 0x06001056 RID: 4182 RVA: 0x0000A650 File Offset: 0x00008850
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[Token(Token = "0x1700032B")]
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public virtual double duration
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{
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[Token(Token = "0x6001056")]
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[Address(RVA = "0x27DFE60", Offset = "0x27DEC60", VA = "0x1827DFE60", Slot = "5")]
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get
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{
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return 0.0;
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}
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}
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// Token: 0x1700032C RID: 812
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// (get) Token: 0x06001057 RID: 4183 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x1700032C")]
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public virtual IEnumerable<PlayableBinding> outputs
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{
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[Token(Token = "0x6001057")]
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[Address(RVA = "0x27DFEC0", Offset = "0x27DECC0", VA = "0x1827DFEC0", Slot = "6")]
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get
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{
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return null;
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}
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}
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// Token: 0x06001058 RID: 4184 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001058")]
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[Address(RVA = "0x27DFCB0", Offset = "0x27DEAB0", VA = "0x1827DFCB0")]
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[RequiredByNativeCode]
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internal static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr)
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{
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}
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// Token: 0x06001059 RID: 4185 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6001059")]
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[Address(RVA = "0x27DFE30", Offset = "0x27DEC30", VA = "0x1827DFE30")]
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[RequiredByNativeCode]
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internal static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble)
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{
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}
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// Token: 0x0600105A RID: 4186 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600105A")]
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[Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")]
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protected PlayableAsset()
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{
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}
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}
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}
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