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@@ -0,0 +1,75 @@
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Profiling.Experimental;
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using UnityEngine.Scripting;
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namespace UnityEngine.Profiling.Memory.Experimental
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{
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// Token: 0x02000154 RID: 340
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[Token(Token = "0x2000154")]
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[NativeHeader("Modules/Profiler/Runtime/MemorySnapshotManager.h")]
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public sealed class MemoryProfiler
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{
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// Token: 0x06000CE9 RID: 3305 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000CE9")]
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[Address(RVA = "0x27DBF40", Offset = "0x27DAD40", VA = "0x1827DBF40")]
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[RequiredByNativeCode]
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private static byte[] PrepareMetadata()
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{
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return null;
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}
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// Token: 0x06000CEA RID: 3306 RVA: 0x00009018 File Offset: 0x00007218
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[Token(Token = "0x6000CEA")]
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[Address(RVA = "0x27DC240", Offset = "0x27DB040", VA = "0x1827DC240")]
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internal static int WriteIntToByteArray(byte[] array, int offset, int value)
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{
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return 0;
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}
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// Token: 0x06000CEB RID: 3307 RVA: 0x00009030 File Offset: 0x00007230
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[Token(Token = "0x6000CEB")]
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[Address(RVA = "0x27DC2F0", Offset = "0x27DB0F0", VA = "0x1827DC2F0")]
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internal static int WriteStringToByteArray(byte[] array, int offset, string value)
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{
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return 0;
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}
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// Token: 0x06000CEC RID: 3308 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CEC")]
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[Address(RVA = "0x27DBED0", Offset = "0x27DACD0", VA = "0x1827DBED0")]
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[RequiredByNativeCode]
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private static void FinalizeSnapshot(string path, bool result)
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{
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}
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// Token: 0x06000CED RID: 3309 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CED")]
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[Address(RVA = "0x27DC110", Offset = "0x27DAF10", VA = "0x1827DC110")]
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[RequiredByNativeCode]
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private static void SaveScreenshotToDisk(string path, bool result, IntPtr pixelsPtr, int pixelsCount, TextureFormat format, int width, int height)
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{
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}
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// Token: 0x040004FE RID: 1278
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[Token(Token = "0x40004FE")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action<string, bool> m_SnapshotFinished;
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// Token: 0x040004FF RID: 1279
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[Token(Token = "0x40004FF")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action<string, bool, DebugScreenCapture> m_SaveScreenshotToDisk;
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// Token: 0x04000500 RID: 1280
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[Token(Token = "0x4000500")]
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[CompilerGenerated]
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[DebuggerBrowsable(DebuggerBrowsableState.Never)]
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private static Action<MetaData> createMetaData;
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}
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}
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@@ -0,0 +1,29 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Profiling.Memory.Experimental
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{
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// Token: 0x02000153 RID: 339
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[Token(Token = "0x2000153")]
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public class MetaData
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{
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// Token: 0x06000CE8 RID: 3304 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000CE8")]
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[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
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public MetaData()
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{
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}
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// Token: 0x040004FC RID: 1276
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40004FC")]
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[NonSerialized]
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public string content;
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// Token: 0x040004FD RID: 1277
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40004FD")]
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[NonSerialized]
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public string platform;
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}
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}
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