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@@ -0,0 +1,28 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x020000EB RID: 235
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[Token(Token = "0x20000EB")]
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[NativeHeader("Runtime/Utilities/PropertyName.h")]
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internal class PropertyNameUtils
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{
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// Token: 0x060009C9 RID: 2505 RVA: 0x000076E0 File Offset: 0x000058E0
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[Token(Token = "0x60009C9")]
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[Address(RVA = "0x27E3EE0", Offset = "0x27E2CE0", VA = "0x1827E3EE0")]
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[FreeFunction]
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public static PropertyName PropertyNameFromString([Unmarshalled] string name)
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{
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return default(PropertyName);
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}
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// Token: 0x060009CA RID: 2506 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60009CA")]
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[Address(RVA = "0x27E3E90", Offset = "0x27E2C90", VA = "0x1827E3E90")]
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private static void PropertyNameFromString_Injected(string name, out PropertyName ret)
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{
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}
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}
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}
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