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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000229 RID: 553
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[Token(Token = "0x2000229")]
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[StaticAccessor("AsyncGPUReadbackManager::GetInstance()", StaticAccessorType.Dot)]
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public static class AsyncGPUReadback
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{
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// Token: 0x06000E72 RID: 3698 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E72")]
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[Address(RVA = "0x27D46A0", Offset = "0x27D34A0", VA = "0x1827D46A0")]
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internal static void ValidateFormat(Texture src, GraphicsFormat dstformat)
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{
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}
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// Token: 0x06000E73 RID: 3699 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E73")]
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[Address(RVA = "0x27D4650", Offset = "0x27D3450", VA = "0x1827D4650")]
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private static void SetUpScriptingRequest(AsyncGPUReadbackRequest request, Action<AsyncGPUReadbackRequest> callback)
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{
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}
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// Token: 0x06000E74 RID: 3700 RVA: 0x00009738 File Offset: 0x00007938
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[Token(Token = "0x6000E74")]
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[Address(RVA = "0x27D44D0", Offset = "0x27D32D0", VA = "0x1827D44D0")]
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public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, TextureFormat dstFormat, [Optional] Action<AsyncGPUReadbackRequest> callback)
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{
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return default(AsyncGPUReadbackRequest);
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}
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// Token: 0x06000E75 RID: 3701 RVA: 0x00009750 File Offset: 0x00007950
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[Token(Token = "0x6000E75")]
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[Address(RVA = "0x27D4380", Offset = "0x27D3180", VA = "0x1827D4380")]
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public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, GraphicsFormat dstFormat, [Optional] Action<AsyncGPUReadbackRequest> callback)
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{
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return default(AsyncGPUReadbackRequest);
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}
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// Token: 0x06000E76 RID: 3702 RVA: 0x00009768 File Offset: 0x00007968
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[Token(Token = "0x6000E76")]
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[Address(RVA = "0x27D4300", Offset = "0x27D3100", VA = "0x1827D4300")]
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[NativeMethod]
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private static AsyncGPUReadbackRequest Request_Internal_Texture_2([NotNull] Texture src, int mipIndex, GraphicsFormat dstFormat)
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{
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return default(AsyncGPUReadbackRequest);
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}
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// Token: 0x06000E77 RID: 3703 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000E77")]
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[Address(RVA = "0x27D42A0", Offset = "0x27D30A0", VA = "0x1827D42A0")]
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private static void Request_Internal_Texture_2_Injected(Texture src, int mipIndex, GraphicsFormat dstFormat, out AsyncGPUReadbackRequest ret)
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{
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}
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}
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}
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