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using System;
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using Cpp2IlInjected;
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using Unity.Collections;
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using UnityEngine.Bindings;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000263 RID: 611
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[Token(Token = "0x2000263")]
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[NativeHeader("Runtime/Export/RenderPipeline/ScriptableRenderPipeline.bindings.h")]
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[NativeHeader("Runtime/Scripting/ScriptingCommonStructDefinitions.h")]
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[NativeHeader("Runtime/Graphics/ScriptableRenderLoop/ScriptableCulling.h")]
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public struct CullingResults : IEquatable<CullingResults>
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{
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// Token: 0x06000F4B RID: 3915 RVA: 0x00009CA8 File Offset: 0x00007EA8
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[Token(Token = "0x6000F4B")]
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[Address(RVA = "0x2CBCFD0", Offset = "0x2CBBDD0", VA = "0x182CBCFD0")]
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[FreeFunction]
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private static bool GetShadowCasterBounds(IntPtr cullingResultsPtr, int lightIndex, out Bounds bounds)
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{
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return default(bool);
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}
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// Token: 0x06000F4C RID: 3916 RVA: 0x00009CC0 File Offset: 0x00007EC0
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[Token(Token = "0x6000F4C")]
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[Address(RVA = "0x2CBCD70", Offset = "0x2CBBB70", VA = "0x182CBCD70")]
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[FreeFunction]
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private static bool ComputeSpotShadowMatricesAndCullingPrimitives(IntPtr cullingResultsPtr, int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
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{
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return default(bool);
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}
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// Token: 0x06000F4D RID: 3917 RVA: 0x00009CD8 File Offset: 0x00007ED8
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[Token(Token = "0x6000F4D")]
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[Address(RVA = "0x2CBCC60", Offset = "0x2CBBA60", VA = "0x182CBCC60")]
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[FreeFunction]
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private static bool ComputeDirectionalShadowMatricesAndCullingPrimitives(IntPtr cullingResultsPtr, int activeLightIndex, int splitIndex, int splitCount, Vector3 splitRatio, int shadowResolution, float shadowNearPlaneOffset, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
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{
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return default(bool);
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}
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// Token: 0x170002E1 RID: 737
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// (get) Token: 0x06000F4E RID: 3918 RVA: 0x00009CF0 File Offset: 0x00007EF0
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[Token(Token = "0x170002E1")]
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public NativeArray<VisibleLight> visibleLights
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{
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[Token(Token = "0x6000F4E")]
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[Address(RVA = "0x2CBD020", Offset = "0x2CBBE20", VA = "0x182CBD020")]
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get
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{
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return default(NativeArray<VisibleLight>);
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}
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}
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// Token: 0x06000F4F RID: 3919 RVA: 0x00009D08 File Offset: 0x00007F08
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[Token(Token = "0x6000F4F")]
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[Address(RVA = "0x1E66220", Offset = "0x1E65020", VA = "0x181E66220")]
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private unsafe NativeArray<T> GetNativeArray<T>(void* dataPointer, int length) where T : struct
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{
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return default(NativeArray<T>);
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}
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// Token: 0x06000F50 RID: 3920 RVA: 0x00009D20 File Offset: 0x00007F20
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[Token(Token = "0x6000F50")]
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[Address(RVA = "0x2CBCF80", Offset = "0x2CBBD80", VA = "0x182CBCF80")]
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public bool GetShadowCasterBounds(int lightIndex, out Bounds outBounds)
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{
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return default(bool);
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}
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// Token: 0x06000F51 RID: 3921 RVA: 0x00009D38 File Offset: 0x00007F38
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[Token(Token = "0x6000F51")]
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[Address(RVA = "0x2CBCD10", Offset = "0x2CBBB10", VA = "0x182CBCD10")]
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public bool ComputeSpotShadowMatricesAndCullingPrimitives(int activeLightIndex, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
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{
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return default(bool);
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}
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// Token: 0x06000F52 RID: 3922 RVA: 0x00009D50 File Offset: 0x00007F50
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[Token(Token = "0x6000F52")]
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[Address(RVA = "0x2CBCB90", Offset = "0x2CBB990", VA = "0x182CBCB90")]
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public bool ComputeDirectionalShadowMatricesAndCullingPrimitives(int activeLightIndex, int splitIndex, int splitCount, Vector3 splitRatio, int shadowResolution, float shadowNearPlaneOffset, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
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{
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return default(bool);
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}
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// Token: 0x06000F53 RID: 3923 RVA: 0x00009D68 File Offset: 0x00007F68
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[Token(Token = "0x6000F53")]
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[Address(RVA = "0x2CBCED0", Offset = "0x2CBBCD0", VA = "0x182CBCED0", Slot = "4")]
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public bool Equals(CullingResults other)
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{
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return default(bool);
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}
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// Token: 0x06000F54 RID: 3924 RVA: 0x00009D80 File Offset: 0x00007F80
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[Token(Token = "0x6000F54")]
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[Address(RVA = "0x2CBCDD0", Offset = "0x2CBBBD0", VA = "0x182CBCDD0", Slot = "0")]
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public override bool Equals(object obj)
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{
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return default(bool);
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}
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// Token: 0x06000F55 RID: 3925 RVA: 0x00009D98 File Offset: 0x00007F98
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[Token(Token = "0x6000F55")]
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[Address(RVA = "0x2CBCF60", Offset = "0x2CBBD60", VA = "0x182CBCF60", Slot = "2")]
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public override int GetHashCode()
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{
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return 0;
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}
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// Token: 0x06000F56 RID: 3926 RVA: 0x00009DB0 File Offset: 0x00007FB0
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[Token(Token = "0x6000F56")]
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[Address(RVA = "0x2CBCB30", Offset = "0x2CBB930", VA = "0x182CBCB30")]
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private static bool ComputeDirectionalShadowMatricesAndCullingPrimitives_Injected(IntPtr cullingResultsPtr, int activeLightIndex, int splitIndex, int splitCount, ref Vector3 splitRatio, int shadowResolution, float shadowNearPlaneOffset, out Matrix4x4 viewMatrix, out Matrix4x4 projMatrix, out ShadowSplitData shadowSplitData)
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{
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return default(bool);
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}
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// Token: 0x04000777 RID: 1911
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000777")]
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internal IntPtr ptr;
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// Token: 0x04000778 RID: 1912
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000778")]
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private unsafe CullingAllocationInfo* m_AllocationInfo;
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}
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}
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