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@@ -0,0 +1,154 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000250 RID: 592
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[Token(Token = "0x2000250")]
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[StaticAccessor("GetGraphicsSettings()", StaticAccessorType.Dot)]
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[NativeHeader("Runtime/Camera/GraphicsSettings.h")]
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public sealed class GraphicsSettings : Object
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{
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// Token: 0x170002CF RID: 719
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// (get) Token: 0x06000E99 RID: 3737 RVA: 0x000099C0 File Offset: 0x00007BC0
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// (set) Token: 0x06000E9A RID: 3738 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002CF")]
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public static bool lightsUseLinearIntensity
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{
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[Token(Token = "0x6000E99")]
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[Address(RVA = "0x2CBE5A0", Offset = "0x2CBD3A0", VA = "0x182CBE5A0")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x6000E9A")]
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[Address(RVA = "0x2CBE610", Offset = "0x2CBD410", VA = "0x182CBE610")]
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set
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{
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}
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}
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// Token: 0x170002D0 RID: 720
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// (set) Token: 0x06000E9B RID: 3739 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002D0")]
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public static bool useScriptableRenderPipelineBatching
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{
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[Token(Token = "0x6000E9B")]
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[Address(RVA = "0x2CBE650", Offset = "0x2CBD450", VA = "0x182CBE650")]
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set
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{
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}
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}
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// Token: 0x06000E9C RID: 3740 RVA: 0x000099D8 File Offset: 0x00007BD8
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[Token(Token = "0x6000E9C")]
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[Address(RVA = "0x2CBE350", Offset = "0x2CBD150", VA = "0x182CBE350")]
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internal static bool AllowEnlightenSupportForUpgradedProject()
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{
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return default(bool);
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}
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// Token: 0x06000E9D RID: 3741 RVA: 0x000099F0 File Offset: 0x00007BF0
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[Token(Token = "0x6000E9D")]
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[Address(RVA = "0x2CBE3C0", Offset = "0x2CBD1C0", VA = "0x182CBE3C0")]
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public static bool HasShaderDefine(GraphicsTier tier, BuiltinShaderDefine defineHash)
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{
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return default(bool);
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}
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// Token: 0x170002D1 RID: 721
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// (get) Token: 0x06000E9E RID: 3742 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170002D1")]
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[NativeName("CurrentRenderPipeline")]
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private static ScriptableObject INTERNAL_currentRenderPipeline
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{
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[Token(Token = "0x6000E9E")]
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[Address(RVA = "0x2CBE400", Offset = "0x2CBD200", VA = "0x182CBE400")]
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get
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{
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return null;
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}
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}
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// Token: 0x170002D2 RID: 722
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// (get) Token: 0x06000E9F RID: 3743 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x170002D2")]
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public static RenderPipelineAsset currentRenderPipeline
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{
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[Token(Token = "0x6000E9F")]
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[Address(RVA = "0x2CBE460", Offset = "0x2CBD260", VA = "0x182CBE460")]
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get
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{
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return null;
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}
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}
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// Token: 0x170002D3 RID: 723
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// (get) Token: 0x06000EA0 RID: 3744 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000EA1 RID: 3745 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002D3")]
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public static RenderPipelineAsset renderPipelineAsset
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{
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[Token(Token = "0x6000EA0")]
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[Address(RVA = "0x2CBE500", Offset = "0x2CBD300", VA = "0x182CBE500")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000EA1")]
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[Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")]
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set
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{
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}
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}
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// Token: 0x170002D4 RID: 724
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// (get) Token: 0x06000EA2 RID: 3746 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000EA3 RID: 3747 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002D4")]
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[NativeName("DefaultRenderPipeline")]
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private static ScriptableObject INTERNAL_defaultRenderPipeline
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{
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[Token(Token = "0x6000EA2")]
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[Address(RVA = "0x2CBE430", Offset = "0x2CBD230", VA = "0x182CBE430")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000EA3")]
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[Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")]
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set
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{
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}
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}
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// Token: 0x170002D5 RID: 725
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// (get) Token: 0x06000EA4 RID: 3748 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000EA5 RID: 3749 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170002D5")]
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public static RenderPipelineAsset defaultRenderPipeline
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{
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[Token(Token = "0x6000EA4")]
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[Address(RVA = "0x2CBE500", Offset = "0x2CBD300", VA = "0x182CBE500")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000EA5")]
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[Address(RVA = "0x2CBE5D0", Offset = "0x2CBD3D0", VA = "0x182CBE5D0")]
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set
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{
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}
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}
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// Token: 0x06000EA6 RID: 3750 RVA: 0x00009A08 File Offset: 0x00007C08
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[Token(Token = "0x6000EA6")]
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[Address(RVA = "0x2CBE380", Offset = "0x2CBD180", VA = "0x182CBE380")]
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[NativeName("GetShaderModeScript")]
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public static BuiltinShaderMode GetShaderMode(BuiltinShaderType type)
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{
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return BuiltinShaderMode.Disabled;
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}
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}
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}
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