oh dear
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@@ -0,0 +1,27 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200022C RID: 556
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[Token(Token = "0x200022C")]
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[Flags]
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public enum MeshUpdateFlags
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{
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// Token: 0x040005B1 RID: 1457
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[Token(Token = "0x40005B1")]
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Default = 0,
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// Token: 0x040005B2 RID: 1458
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[Token(Token = "0x40005B2")]
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DontValidateIndices = 1,
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// Token: 0x040005B3 RID: 1459
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[Token(Token = "0x40005B3")]
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DontResetBoneBounds = 2,
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// Token: 0x040005B4 RID: 1460
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[Token(Token = "0x40005B4")]
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DontNotifyMeshUsers = 4,
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// Token: 0x040005B5 RID: 1461
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[Token(Token = "0x40005B5")]
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DontRecalculateBounds = 8
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}
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}
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