oh dear
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@@ -0,0 +1,21 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200022A RID: 554
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[Token(Token = "0x200022A")]
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[Obsolete]
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public enum ShaderHardwareTier
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{
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// Token: 0x040005AA RID: 1450
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[Token(Token = "0x40005AA")]
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Tier1,
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// Token: 0x040005AB RID: 1451
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[Token(Token = "0x40005AB")]
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Tier2,
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// Token: 0x040005AC RID: 1452
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[Token(Token = "0x40005AC")]
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Tier3
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}
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}
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