oh dear
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@@ -0,0 +1,23 @@
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using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x0200023D RID: 573
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[Token(Token = "0x200023D")]
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public enum ShadowCastingMode
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{
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// Token: 0x04000668 RID: 1640
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[Token(Token = "0x4000668")]
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Off,
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// Token: 0x04000669 RID: 1641
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[Token(Token = "0x4000669")]
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On,
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// Token: 0x0400066A RID: 1642
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[Token(Token = "0x400066A")]
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TwoSided,
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// Token: 0x0400066B RID: 1643
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[Token(Token = "0x400066B")]
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ShadowsOnly
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}
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}
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