oh dear
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@@ -0,0 +1,31 @@
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using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x0200008D RID: 141
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[Token(Token = "0x200008D")]
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[NativeHeader("Runtime/Camera/Skybox.h")]
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public sealed class Skybox : Behaviour
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{
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// Token: 0x1700011E RID: 286
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// (get) Token: 0x06000542 RID: 1346 RVA: 0x00002052 File Offset: 0x00000252
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// (set) Token: 0x06000543 RID: 1347 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x1700011E")]
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public Material material
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{
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[Token(Token = "0x6000542")]
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[Address(RVA = "0x2CC9C70", Offset = "0x2CC8A70", VA = "0x182CC9C70")]
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get
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{
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return null;
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}
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[Token(Token = "0x6000543")]
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[Address(RVA = "0x2CC9CB0", Offset = "0x2CC8AB0", VA = "0x182CC9CB0")]
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set
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{
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}
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}
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}
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}
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